Respecting the style of Full Metal Panic, I created this urban scene where Sousuke meets a puppy on a footpath/pavement that looks very familiar. I enlarged these two images:
http://img253.imageshack.us/img253/7464/stockb.jpg
because of the position of their heads, they stare at each other. For the background, I wanted natural living things in contrast to asphalt, cement buildings and iron of urban street furniture. The pole near the puppy covers the picture of Sousuke in the Full Metal Panic poster so it seems he's not a charater of the anime but a passers-by that walks along a wall of a Mithril warehouse.



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7 months, 2 weeks ago
pretty good vector. bad composition and lack focus.
either kill the wall or put less then 40% of it because it's too dominating. Rearrange the pole so that it would not be covering right the middle of the poster. the wall is a bit too realistic so you can try vectoring that too. Use the wall of the building you have right now as texture, play around with the blending, opacity and such. There is really no need to add the emblem but if you still want to add it, make it smaller and place it at the corner of the building wall. That way it will not take focus away.
where is your signature? I can't seem to find it. this should not had been accepted to the gallery without signature ಠ_ಠ
7 months, 2 weeks ago
In this one I like especially the street and the movie adv. I quote cherubim, the wall is too big for my taste, contrary I really like how you realized the sky and the flowers. Generally the work is clean.
7 months, 2 weeks ago
amazing set up
7 months, 2 weeks ago
By far the most challenging category of walling is scenic. The composition of a scene, the lighting of it, and so many more factors go into producing a wall itself. Because of the level of detail that is generally involved in scenic pieces, they are often considered the most time consuming and labor intensive, simply because when someone is off it can break the whole piece overall. However, when they are done right they can take your breath away.
First and foremost, I tip my hat to you. You really went all out with this piece and it looks like you wanted to incorporate a lot of different ideas and styles with it. This is definitely very commendable on your part, but unfortunately with the more things involved this also results in the more likely the possibility of mistakes.
The biggest of these problems is the composition itself. You've got vectored pieces mixed in with stomach images and brushes. To put it as bluntly as possible, it looks like a bunch of separate elements were gathered together and thrown onto the canvas. Generally speaking for a wallpaper, you want to have an overall tone and style for it. What I mean by this is if you look at the building with the Mithril logo on it, it doesn't fit with the scene at all. It's aged and decayed and has vines growing on it. Yet when you look at the rest of the scene, it's clean and pristine. The greenery especially feels off place, as you wouldn't normally see something like that growing on the side of a building in the middle of a newly construction section of town.
Another problem is the positioning of Sousuke. When placing part of a character on a scene, you want to get a good feel for how tall they in proportion to the scene itself. What I mean by this is if you really look at him, the scene itself doesn't make any sense. Sousuke is up close, and as such the background should be given more distance between him. Considering where the sidewalk would go in your scene, it would be impossible for him to be standing there and for the dog version of him to be right there as well. I apologize if that comes across as unclear, but the gist of it is this. Perspective is extremely important for your scene. When certain objects or the background do not match the perspective of the character, it throws everything off.
A big thing you want to remember when creating a scene itself is also to keep in mind of textures. Looking at your polls, they've got none and the concrete doesn't exactly look like concrete too. Now if you were to ask me to create realistic versions of both, I wouldn't be able to, but however this is something that must be kept in mind when we create a piece. Can we do this, and if we cannot can we learn enough to be able to do so? You also want to keep in mind how things like brushes look with other components. Those flowers and grass do not fit at all with the vectored portions of the wallpaper and sadly, stand out like a sore thumb.
I apologize if this sounds harsh, but this is a really ambitious piece and I wanted to give you some very critical feedback. When first starting off, I would highly recommend starting off slowly instead of just jumping into something like this. Scenic pieces take a lot of time, and the more experience you have the better off you will be. With more practice and more knowledge, you'll definitely be able to create that piece that you want!
7 months, 2 weeks ago
This reminds me of one of my favorite anime is Fullmetal panic or fumoffu. simple work, but I think the element and look less unified object, such as the background that still looks like two separate images, as well as the streets look no perspective. but thank you for share this wallpapers.