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infinity-explorer

My Boyf.. Little Monster!

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`infinity-explorer

13 hours, 9 minutes ago

 

I love the humor here and the style is great! Normally I don't agree with using so many patterns (or overlaying them on top of the characters' skin), but they look great here. It's always recommended to get out of your comfort zone when walling and, judging by this wall, I'd say this is a success. Great job! :)

That One Flower

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`infinity-explorer

5 days, 4 hours ago

 

I see. It would help if you provided the original image you used as inspiration, just so we can understand your wallpaper better :) I for one wasn't bothered by how many flowers there are, just by the flatness. But if you say it's part of the look you were aiming for, then I suppose it's alright. I still don't think they look that good but hey, if you're happy with it, that's all that counts :)

Also, for some reason, I can't see the new revisions, only the first version.

All Eyes On Me

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`infinity-explorer

5 days, 23 hours ago

 

Thank you so much for your lovely comment! I combined the peach version with some pink, I honestly couldn't stand to look at that much pink all at once XD In fact, I worked with the red version, then played with colors after I was done with the vectoring. And yes, that bow is godawful, it doesn't go with such a formal dress at all!

That One Flower

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`infinity-explorer

1 week, 1 day ago

 

When I saw the thumbnail, I loved it and wanted to download this to set it as my desktop ASAP. Then, when I downloaded it, I changed my mind.

The vector and the background are lovely - especially the wispy clouds, I'd honestly love to have only those on my desktop and they look truly beautiful when reflected on the glassy surface the characters are sitting on. My problem, however - and one that I couldn't overlook - was the flowers. I'm not normally a fan of Outer Glow, but I can let it slide here, it's not that bad. The flowers themselves, on the other hand, look...less spectacular when compared to the vector. You see, you shaded everything but the flowers, which makes them look as if they were all on the same level, with contradicting depth (characters vs. flowers). Furthermore, try varying the flowers themselves next time; maybe add two more types so they look more diverse. You already played with hues, so alternating between flower types shouldn't be a problem. Also play with angles, even if the flowers are just confetti and not actual flowers - they don't fall at the same angle (90º).

Overall, this needs a bit of work but you're already on the right track. You've got a pretty good eye for composition and the painted clouds are gorgeous.

Turn It Well

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`infinity-explorer

1 week, 2 days ago

 

Love the gradients and the sharpness of the musical instruments! This does look great on cluttered desktops, if I may say so :)

Battle in the Frost

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`infinity-explorer

1 week, 3 days ago

 

I remember your previous works too - in fact, I still have some of them saved and use them as wallpapers occasionally :)

Fantastic job on this! It almost looks like illustration art for an MMO, but thank God it doesn't look as artificial as those do. My main gripe with those is that everything looks as if it were done by a computer: too smooth and shiny. I like that this work still looks a bit rough and it's painted as if it were done by a human being (...I guess you can take that as a compliment? XD)

The proportions and anatomy are very good and the detail on the girls' clothes and their adversaries are a real treat to look at, though I can't help but feel the right leg of the girl on the bottom seems too long because you cut off the image right below the ankle, which makes it look like the ankle is about to begin below the cut (don't know if I'm making sense: the leg looks longer because the sole of the foot is cut off).

Anyway, that's a minor nitpick and only a side effect of cropping, not an actual mistake. Overall, this looks wonderful and I do hope you'll continue sharing your works with us, because you've improved a LOT over one year :)

Frozen Yoshino

 

Alright, aside from what enigma213 and rmmr111 said, I'd like to stress that this image is very pixelated. It looks like you enlarged both the stock image and the character to make the higher resolutions of this wallpaper. Of all of them, 1280x720 is the only good one in that aspect, with the least amount of (noticeable) pixelation. And working with stock images as textures is OK, but in this case it really is "too much". I can see the idea you were going for and it's not a bad one at all, but the execution is lacking. For example, if the girl were encased in ice, she'd have a more bluish/white look (from the way the light falls through the ice). In short:

  1. Don't abuse textures. Less is more sometimes.

  2. Don't enlarge small stock images just so you can make big resolutions. Learn to vector/clean smaller images if you want to do so.

Again, the composition is pretty good and I understand what you were trying to do here, but the way you did it can certainly be improved. Look up tutorials and check out others' wallpapers, because you're already on the right track and your technique only needs a bit of fixing to be truly good :) Good luck on your future projects!

I want to Win

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`infinity-explorer

2 weeks, 5 days ago

 

Ooh, I recognized this from the thumbnail! Had it on my desktop for a while too and still love it :D Great composition, especially the right side.

Submerged

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`infinity-explorer

2 weeks, 5 days ago

 

Like others have noted, the perspective is kind of strange, but not because of the angle at which Rei is diving (she could be swimming sideways -possible, although it looks strange). IMO, it's because of three things:

1) the way the floor tiles connect to the wall tiles: should be a straight line. If you were going for a more unusual tile scheme, you'd usually need to show more of the pool floor to prevent the pattern from looking awkward (like here). If so, it'd need an even more forced perspective on the floor, maybe a circular-looking tile placement - even though the tiles themselves aren't placed in a circle (hey, forced perspective).

2) the pattern and sizes of the tiles on the wall and the tiles on the floor are too different.

3) the tiles on the floor should be even smaller where they connect to the wall. To know how small you should make them, take a look at Rei's arms, they're an excellent indicator of the general perspective your wall should have.

Aside from the perspective, it's good that you provided a texture-less version (IMO, the grainy texture doesn't fit such a smooth-looking environment), but the lines of the vector are very jagged. Either work with slightly more blurry outlines, use anti-aliasing on the Pen Tool or avoid placing strong color effects (Color Burn, Linear Burn, Overlay) on top of the lineart.

And yes, this doesn't look too underwater-y. A trail of bubbles and "foam" would help since, judging by the way her hair moves and her body is positioned, she just dived into the water so the water should be moving around, not staying completely still.

Give Me Justice

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`infinity-explorer

3 weeks, 5 days ago

 

Wow, thank you! XD Glad I could be of help!

Give Me Justice

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`infinity-explorer

3 weeks, 6 days ago

 

Love all the yellow and the light blue glasses, I don't normally like very bright colors on my desktop but these are just the right brightness and contrast to not make my eyes hurt :D And it took me a bit to notice, but the orange shape is a hand! Really cool detail.

I for one like the text just the way it is, making it bigger would've detracted from the character IMO.

Pure Red

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`infinity-explorer

1 month, 1 week ago

 

IMO this is one of your best works, if not THE best. You paid a lot of attention to the headdress, which came out looking absolutely gorgeous, and the type of blurry shading you normally use looks very good on the pearls and skin, since it's supposed to look softer than usual, given the lighting. Love the attention that went into creating the eyes as well, they're the most expressive part of a character for me and I love to see people breathe life into them.

Overall, this looks much, much better than your wallpapers which are based on existing series. I advise you to consider submitting more original works in the future since - judging by this one - the design is of much higher quality.

2013 - the Google glass event.

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`infinity-explorer

1 month, 3 weeks ago

 

I feel this looks kind of empty, to be honest. I won't be repeating what HappyTail73 said (for the record, I agree with their comment), but I do want to point out some things I find out of place or poorly done:

  1. I'm not normally a fan of product placement but I can let it slide if it's done well. The glasses are well vectored, especially the little Chrome button on the right. However, the typography is...boring. You have the girl, then a pause made up of white space, then the text - which is crammed together perpendicularly. I'm not sure that the Google font really works with anything else, since it's more "playful" than "classy" (which is what the girl is). Furthermore, it's too close to the left side of the screen and too colorful when compared to the rest of the image (strong, primary colors vs. pastel hues).

  2. There's too much overall blurring. I don't understand why you blurred her right cheek and the line where the skin meets her hair, on the right; honestly, it looks like I spilled something over my monitor and let it dry without bothering to clean it up. Blurring shadows/highlights is alright as long as you do it sparingly: next time, try combining sharp and blurred shadows (like I did here) - the effect will be great.

  3. Some of the lines are wobbly and don't have pointy ends. This makes the lineart look 2D. Also, there are a few spots where the color layer bleeds through, such as the locks of hair on the left and the girl's left cheek.

  4. The gradient in the hair is...too simplistic? A few highlights and shadows here and there would've made it look less simple and the lineart for it could've also been a shade of purple/pink, to match.

  5. The background is non-existent. Even a few random geometric shapes on low opacity could've done the trick and prevented the emptiness.

I do like the way you did the nails, but I advise you to pay more attention to lineart and composition in the future. Your wallpaper had the potential to be good and eye-catching but, as it is, it seems very rushed and thrown together quickly just to meet a deadline or get it over with. Illustrator isn't a piece of cake to master, but take your time and learn until you can produce something that's technically fit to be submitted (because the lacking technical aspect is what brings this work down, IMO).

The Archangel [vector]

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`infinity-explorer

2 months, 2 days ago

 

Thank you very much for the feedback! I agree about the flower, it doesn't look that great with paint strokes, but I'm quite partial to the wings; they could use more detailing, though ;) As for the eyes, this vector's been done almost 5 years ago; since then, I've put much more effort into vectoring/coloring eyes - it's actually my favorite part! Unfortunately, I don't have the PSD file for this so I can't modify it anymore, but your comment is very appreciated nonetheless~

Userpage Comments for Timishayd

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`infinity-explorer

2 months, 2 weeks ago

 

This piece is absolutely gorgeus! The colors and the composition is pretty good! Although it feels a bit empty indeed. Maybe some text will fill that space :D (here)

Thank you! :D To tell you the truth, I couldn't think of any text to add; IMO, the image looks too "strong" to need any, meaning-wise. I feel that if I added text it'd come off as lazy and I don't want to add anything generic along the lines of "Serenity" either. I used this wallpaper for myself as well and, true to the description, it really is extremely-busy-desktop-friendly, haha. Anyway, thank you very much for the favorite and comment again ^__^

The middle of nothing

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`infinity-explorer

3 months, 6 days ago

 

I really like the way you combine stocks and renders, it's been a while since I've seen it done successfully. From the larger thumbnail, it looks like a scan or a photo - either way, like the two images were combined to begin with. Love the atmosphere, it's mysterious and somewhat dangerous-looking but also serene and, judging from her expression, almost welcoming. The text is well-placed too: big enough to pay attention to if you like it and small enough to ignore if you don't.

The only gripe I can see some having is concerning the darkness, it'd be good to provide a lighter version in the future as well (I for one don't have a problem with it, but there are some with different monitor settings who may not see all the details). What can I say, great attention to lighting and blending. Good luck in the future, I'll certainly keep an eye out for your works :)

"Usagi's Wedding Day"

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`infinity-explorer

6 months, 2 weeks ago

 

Well, I'll try not to repeat what Cy said, since most of it's what I wanted to say too. I'll just give you a few tips in the form of a list:

  1. If you're going with Stroke Path, erase the tips so as to make them look sharp. The way they are now, they make the characters lose realism and emphasize on the 2D a lot. Not to mention the piece doesn't flow as it should when you use round tips.

  2. Mercury looks the best and I love Jupiter's hair, but Mars's face stands out - and not in a good way. If the original image lacks detail or the details are too small to make out, use additional images of the characters to help you reconstruct the faces if you can't do it from scratch. There's no shame in that. Also, Mars, Jupiter and Venus lack eyebrows.

  3. I love the walls. I have nothing to nitpick about them.

  4. The stained glass, however... Let's try it this way: look up images of stained glass windows and you'll notice they don't have very strong colors during the daytime; this happens only when you're inside, the interior is dark and the sunlight is passing through them. Logically, this scene being solely outside, you'd have duller colors. Aside from that, stained glass has texture. I'm not saying you should include big, obvious textures (you shouldn't, since the glass is too far away to see them properly), but they should have something - it won't be visible when you first look at the big picture, but it will be when you start focusing on specific parts of the wallpaper.

  5. And two final points about the stained glass: first, try to vary the designs and include more details. Stained glass windows feature lots of details and meaningful scenes (or geometric shapes), and don't usually have empty space. Second, I like that you made it semi-transparent; that's a nice detail.

I would honestly have given this wall a pass if it weren't for the windows. The other things I mentioned aren't that important, but blending colors is a must. The way those windows are now, they look like you made the wall in Photoshop, then switched to MS Paint to color them. Spend more time on your wallpapers, don't rush things and practice a lot before you post something you're not too familiar with (something you're doing for the first time).

The flower bathing in the sunlight!

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`infinity-explorer

7 months, 1 day ago

 

Wow, this reminds me of those oldschool celestial and abstract walls, what with the bokeh and the abstract wisps behind her... I'll echo leticiacosmos on the vector part, though, it could use some thicker - and preferably darker - outlines, since she blends into the background too much. I'd first go with making her skin outlines darker, since you can't make out her nose and mouth unless you squint, and the eyelashes contrast too much with the very light skintone (there's no way to balance the black out, since most of the other colors you use are light).

Concerning the background, I'd get rid of the flower brushes on the sides because they create additional focal points (and you only need to focus on the girl, really). Maybe move them behind her, since the wisps are too few to create a "wow" effect. And I'd suggest altering the typography as well: try moving it behind her or even removing it altogether, if it's not something absolutely necessary for the result you were aiming for. For example, the typography on this wallpaper of yours looks much better because it "flows" with everything else; here, it draws too much atention to itself, in detriment of the character.

Userpage Comments for yomipocky

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`infinity-explorer

7 months, 3 weeks ago

 

Wow, I love the perspective and the painty feel to this wall! I really like to see such original ones here. I know how hard painting can get so trust me, you did an awesome job on this! :D

Thank you very much for the comment on my wall, I really appreciate it~ Painting it really was a pain back then, I don't know if I'm ever up for something like that again XD Just thinking of all the work in store makes my motivation drop.

Sword Art Online

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`infinity-explorer

7 months, 3 weeks ago

 

This...could've honestly been much better than what it turned out to be. The main problem with your wallpaper is that almost every element (save for the text and circles) is pixelated because you enlarged the images to fit the resolution you wanted; if you can't improve the quality of the stock images you're using, stick to lower resolutions (but better image quality) rather than larger ones (and, as a consequence, low quality images).

Lastly, I suggest staying away from system fonts or similar-looking fonts, they look cheap and thrown in there because you couldn't be bothered to look up a font that looks better. If you want to keep the text, try arranging it a bit differently and place it more to the center, as it throws off the overall balance. The concept you have is good, it's the execution that falls short. Use better quality stock images or create your own abstract backgrounds - there are lots of tutorials and custom brushes out there, just search for them - and you'll definitely have a solid work on your hands. Best of luck in your future wallpapers!

Waters of a new life

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`infinity-explorer

8 months, 3 weeks ago

 

This is honestly pretty good for a scenic wall: composition-wise, it's balanced, and it's one of the few walls where night lighting is done properly. And I respect you for not slapping a full moon in the sky and sticking to only stars, it looks much more natural.

The only gripes I have are in regards to the background - specifically, it doesn't match the clarity of the scan. The stars look like they've been enlarged and have thus lost their clear quality, while the moutains are too blurred. If you're trying to draw attention to the girl, you don't need to blur the background here, since there's already significant contrast between her and the other elements of the wall. To blend the girl in with the water more, I'd recommend showing a bit of her legs underwater, fading out (very faintly though, since it's a night scene); also, try not to blur the transition spot between her legs and the water, and keep it straight - since the water is calm, with no waves (as it is, the spot is slightly curved).

The star tutorial Cy linked you to is excellent and I'd recommend trying it out, if you haven't already. Work on a big canvas (5000 x 5000), so you can resize afterwards without losing quality, and be careful of the reflections in the water: don't just double the layer, flip it over and change the opacity; resize it even more and lightly erase the stars near the line where the water meets the mountains (this creates an illusion of depth).

With a few modifications, this can be a good scenic wall. Good luck on your future works! :)

Hell frozen rain

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`infinity-explorer

9 months, 10 hours ago

 

I like the idea and especially the fact that you went with a minimalist approach; it's always a good time to step back from clutter on the desktop (generally speaking, not referring to your walls). What caught my eyes first was the melting red eyepatch, it's a neat detail that gives the whole wallpaper an eerie feel. The rain's also well done, not many wallers go for a downpour :)

However, this feels a bit empty, IMO. I get what you were trying to accomplish with the blur, but I feel it's too heavy where it overlaps the girl. It would've been better to have some variation on the "inside" - as it is, it looks too uniform and almost like you duplicated the layer and just applied a blur filter to it. And there's something off about the text, can't quite place my finger on it... it's like it and the girl aren't part of the same image. Maybe that's from it being too clear, while the girl is more on the blurry side (btw, love the dripping effect, no complaints there!)

I suggest adding a faint outline of a brick wall behind her. It wouldn't cover the entire background, just the area around her and maybe part of the text, so it can look like the text is written on the wall and she's leaning against it. IMO that would make everything flow better and keep this from looking too empty (although it's minimalistic, the blur gives me the feeling of emptiness, and not the good kind either).

Userpage Comments for Gii

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`infinity-explorer

9 months, 2 days ago

 

Hey. I know I've left a few less...appreciative comments on some of your walls, but after hearing what went on between you and akiranyo....

You rock. Keep it up.