gundam wall
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1 year 11 months ago
I am new to this too, so I can't help much. I like the wall in general, but I think the black outline on Athren and Kira stands out too much and kind of ruins the quality. Also maybe try scale down the characters a bit because they are taking up a lot of the wallpaper.
1 year 11 months ago
1 year 11 months ago
Try something different in the background... i'm a new here... but the right side there is too open... (aside the font there)
Yes, pink is kinda not the color there for Kira and Athrun, as a fa of Gundam Seed... it's best for Lacus... but you're the artist here... you can feel free to do anything with your work, or else, it's not yours.
Anyways, putting aside the characters there, the background does seem to be nice. In fact, kinda unique... i would love to learn how you did that one... can you explain that to me?
Yes, pink is kinda not the color there for Kira and Athrun, as a fa of Gundam Seed... it's best for Lacus... but you're the artist here... you can feel free to do anything with your work, or else, it's not yours.
Anyways, putting aside the characters there, the background does seem to be nice. In fact, kinda unique... i would love to learn how you did that one... can you explain that to me?
Hi. (if you remember me and my long posts ^^;) i'll be detailed and straightforward, as always, so hope you don't mind reading my ramblings. and sorry if i'm too nitpicky or something like that.
i'll start with the foreground, as in the characters. your extraction is just fine, but kira and athrun give me the impression of being slightly blurry yet not clean. i suppose it is pretty much impossible to clean a scan to the degree of a vector, which i'm used to, but i do suggest some attention towards the black (in reality gray) parts of their uniforms as well as kira's hair. (i think i even see a light dot that's out of place on his hair. xP) and in case you didn't notice in the second version, you haven't moved the scan layer all the way to the bottom of the wall -- they are hovering. ;] if the wall is used, the task bar would hide that, but still, better to move them down regardless.
the text is a little bright (probably due to the combination of color choice and the outer glow, or some other blending effect). and maybe you could move the word "brotherhood" away from the edge of the wall somewhat. i understand between athrun and the edge of the wall, there isn't that much room to maneuver, but right now, it's so close that the edge of the letter "D" almost looks cut off. so that's a bit awkward. xD;;
as for the background, there are several issues i think i should point out. first, the color scheme. the scan of kira and athrun seem slightly dim; more importantly, the scan is dominated by dark, cool/mute colors. on the other hand, the background is vibrant and light. changing the pink to the current blue/purple gradient does make the wall more unified, but you might want to play around with the hues of orange/peach in there, to see what matches the scan better.
speaking of orange/peach, i come to the brushes. while swirl brushes seem to be pretty much all-purpose, flower, star, and leaf brushes/shapes are not. since they are default items, as much as i am aware of, i'd like to ask you to consider looking for other things that are more relevant to the "brotherhood" theme of your wallpaper. the elements of abstract/design walls must "make sense", in a manner of speaking. ^^;
another thing with the brushes is that some of them look resized and therefore very badly aliased. if you look at the larger swirls, their edges are blurry and pixelly, with stair-like steps in them instead of being continuous and smooth. that's a quality fault that can't be ignored. >__< the wind filter and the outer glow don't really help things either. (haha, i remember trying out the wind filer on one of my first walls because i didn't know what to do. xD; blu3 advised me against it, so i learned from that mistake.) oh and here's another little detail that you might have not noticed: between athrun's hand and his body, you can see the cutoff of one of those wind-filtered swirls.
i hope this helps somewhat and that you categorize it under "critique" rather than "insult". work at it and update. =]
i'll start with the foreground, as in the characters. your extraction is just fine, but kira and athrun give me the impression of being slightly blurry yet not clean. i suppose it is pretty much impossible to clean a scan to the degree of a vector, which i'm used to, but i do suggest some attention towards the black (in reality gray) parts of their uniforms as well as kira's hair. (i think i even see a light dot that's out of place on his hair. xP) and in case you didn't notice in the second version, you haven't moved the scan layer all the way to the bottom of the wall -- they are hovering. ;] if the wall is used, the task bar would hide that, but still, better to move them down regardless.
the text is a little bright (probably due to the combination of color choice and the outer glow, or some other blending effect). and maybe you could move the word "brotherhood" away from the edge of the wall somewhat. i understand between athrun and the edge of the wall, there isn't that much room to maneuver, but right now, it's so close that the edge of the letter "D" almost looks cut off. so that's a bit awkward. xD;;
as for the background, there are several issues i think i should point out. first, the color scheme. the scan of kira and athrun seem slightly dim; more importantly, the scan is dominated by dark, cool/mute colors. on the other hand, the background is vibrant and light. changing the pink to the current blue/purple gradient does make the wall more unified, but you might want to play around with the hues of orange/peach in there, to see what matches the scan better.
speaking of orange/peach, i come to the brushes. while swirl brushes seem to be pretty much all-purpose, flower, star, and leaf brushes/shapes are not. since they are default items, as much as i am aware of, i'd like to ask you to consider looking for other things that are more relevant to the "brotherhood" theme of your wallpaper. the elements of abstract/design walls must "make sense", in a manner of speaking. ^^;
another thing with the brushes is that some of them look resized and therefore very badly aliased. if you look at the larger swirls, their edges are blurry and pixelly, with stair-like steps in them instead of being continuous and smooth. that's a quality fault that can't be ignored. >__< the wind filter and the outer glow don't really help things either. (haha, i remember trying out the wind filer on one of my first walls because i didn't know what to do. xD; blu3 advised me against it, so i learned from that mistake.) oh and here's another little detail that you might have not noticed: between athrun's hand and his body, you can see the cutoff of one of those wind-filtered swirls.
i hope this helps somewhat and that you categorize it under "critique" rather than "insult". work at it and update. =]
1 year 11 months ago
faytfulAnyways, putting aside the characters there, the background does seem to be nice. In fact, kinda unique... i would love to learn how you did that one... can you explain that to me?
thanks! but at which part? the weird gradient in the bg, leaves, or just all of it?
1 year 11 months ago
asa01Hi. (if you remember me and my long posts ^^;) i'll be detailed and straightforward, as always, so hope you don't mind reading my ramblings. and sorry if i'm too nitpicky or something like that.
hey asa01! yea i remembered you! sorry i haven't talked to you in a while ^^;
how are you? for some weird reason i couldn't go to your UP... AGAIN! its really weird my comp froze everytime i tried T_T
oh i also got used to your long replies plus you gotta show me how you do those critic things! your good!^^
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