Vector: Twice the Haruka
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And here we finally have it, two vector attempts that aren't utter crap. I like the first one much better than the second one, and I havn't yet mastered how to make the lines look completely smoothe, but all in all I'm satisfied with the results. Any suggestions on improvement?
Edit: Oh yeah, I really like the "no outlines" technique that some people use, so I went with that.
http://www.classicalrender.net/agfusion/kimiga.png
http://www.classicalrender.net/agfusion/kimiga2.png
Edit: Oh yeah, I really like the "no outlines" technique that some people use, so I went with that.
http://www.classicalrender.net/agfusion/kimiga.png
http://www.classicalrender.net/agfusion/kimiga2.png
I think it would look better if you put a bold outline on both
3 years 2 months ago
The first one is good just like that
bur the secend need outline
bur the secend need outline
Yea, I like the first one. But both of them are cute anyways. ^-^
Those are really good. Although I have to agree with 2kool4u. An outline will make the image stand out a whole lot more ^.^
The first one looks really nice. I don't know how it's going to look like with an outline, but it looks fine the way it is. The second one really needs an outline, though. It took me a while to figure out what it was supposed to look like. ^_^;
You don't necessarily have to outline the second image, but use a third, darker shadow layer to define the edges of her hands versus her face - otherwise it's one massive blob that's hard to distinguish at first.
Was this done in Illustrator or Photoshop? If Illustrator, maybe you could try using meshes to add some soft shading to the colour layers. It'd make her look rounder - without outlines she looks a bit flat to me. Maybe this is more so with the second vector, because it's a close-up of her face so a lot of the wall is the same colour. If you did it in Photoshop, you could probably do that quite easily with some soft brushwork :P
3 years 2 months ago
I'm not the biggest fan of the pure vector look myself, but you seem to have done a good job :).
I would say, though that they're not really walls as such. I think there needs to be a bit more going on than just a vector trace to make it a proper wall.
I would say, though that they're not really walls as such. I think there needs to be a bit more going on than just a vector trace to make it a proper wall.
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