Fate stay night beach
Hello that is my new wallpaper of fate stay night.
Before taste of this summer .
I tyr to make a scene of beach.
Comment it.
http://img109.imageshack.us/img109/1905/fatestaynightbeach24ml.jpg
Before taste of this summer .
I tyr to make a scene of beach.
Comment it.
http://img109.imageshack.us/img109/1905/fatestaynightbeach24ml.jpg
Looks good, but what's with the blue spot near the bottom right of the wallpaper?
The sea and sky needs a little more work on them, in my opinion, but everything else is fine.
The sea and sky needs a little more work on them, in my opinion, but everything else is fine.
^ I think the blue spot would be the towel or whatever you call it.
The water on the shore came out good in my opinion. The water on the horizon though is just a straight line, no ripples or anything. To get the shine (I mean the white marks on the water) you have to have a few ripples around there. The sky you have with the water match but you could use a cloud or something (I likes the birds though).
The characters have nothing wrong with them but the bg needs a bit working on (nothing too extreme though). Hope you value my opinion.
~ R.
The water on the shore came out good in my opinion. The water on the horizon though is just a straight line, no ripples or anything. To get the shine (I mean the white marks on the water) you have to have a few ripples around there. The sky you have with the water match but you could use a cloud or something (I likes the birds though).
The characters have nothing wrong with them but the bg needs a bit working on (nothing too extreme though). Hope you value my opinion.
~ R.
Well, adding more clouds will spice up the image... ^^
Cute. Your umbrella is jagged. Put some speckles or textures on the sand. The bg looks kinda flat. You need shadowing for the umbrella and little hill thing for depth.
The whole walll is a bit too"bright"
especiallly the horizon, it really shoudn't be soo bright, kinda hurts the eyes^^
girl on the left, her hair needs extraction cleanup, very jagged there.
unbrellla looks too pixelated, seems like you enlarged it.
texture to sand is probably a good idea.
Ever notice that the sand near the water is darker? because it's more dampened? yours is kinda the opposite...
the sparkles kinda looks more like dandalion fluff than sparkles..too many, i suggest , a few. and more noticeable as a sparkle structure.
make sure you are really definite on where the light should hit, make sure that we can tell, especially on the umbella, it's curved, so there is bound to be a dark spot. follow the shadows as directed by the sun on the right.
C: good luck!
especiallly the horizon, it really shoudn't be soo bright, kinda hurts the eyes^^
girl on the left, her hair needs extraction cleanup, very jagged there.
unbrellla looks too pixelated, seems like you enlarged it.
texture to sand is probably a good idea.
Ever notice that the sand near the water is darker? because it's more dampened? yours is kinda the opposite...
the sparkles kinda looks more like dandalion fluff than sparkles..too many, i suggest , a few. and more noticeable as a sparkle structure.
make sure you are really definite on where the light should hit, make sure that we can tell, especially on the umbella, it's curved, so there is bound to be a dark spot. follow the shadows as directed by the sun on the right.
C: good luck!
Sky, ocean, etc - are all very lifeless & flat. Clouds, waves, maybe some crabs or footprints in the sand? The umbrella is not only very pixilated but the colors are missing something that the rest of the wall has. And half the loopy things are uneven & crooked.
Frankly, I think the ocean extends much too high, too, for the angle we're looking at them at. I'd lower it down to about the right girls chest.
Frankly, I think the ocean extends much too high, too, for the angle we're looking at them at. I'd lower it down to about the right girls chest.
Perspective is a little iffy given that the horizon is well above Rin's head and the scan suggests a lower than eye level viewpoint.
Wow nice work! you should just work a little bit on the lines of the umbrella ;)
Perspective is still off & the umbrella is much improved but still a bit pixely & blurred. The entire background is still very empty.
Here's an example of a lively ocean wall.
http://www.animepaper.net/gallery/wallpapers/latest/item26955/
Here's an example of a lively ocean wall.
http://www.animepaper.net/gallery/wallpapers/latest/item26955/
Update
I added clouds and also some steps on the beach and one I say one shell well. I have also to modify the range always with three colors.
http://img86.imageshack.us/my.php?image=fatestaynightbeach28mn.jpg
I added clouds and also some steps on the beach and one I say one shell well. I have also to modify the range always with three colors.
http://img86.imageshack.us/my.php?image=fatestaynightbeach28mn.jpg
2 years 3 months ago
Here's an example of a lively ocean wall.
http://www.animepaper.net/gallery/wallpapers/latest/item26955/
like that's a fair example...we can only ever hope to be as good...
so, what happened to the one you submitted before? i thought it was quite nice, why is it gone? and if you're redoing this wall, why wouldn't you use the same umbrella? (which i thought was a nice touch with the logo on it).
i really like the sparkles on the water, they look good. definitely not liking the footprints. they look funny and they're not at the right angle. the sky looks nicer though.
The clouds really help fill up the sky nicely. I like the shell but it looks like part of your sig - not like part of your wall. The problem with the ocean/shore/footprints is that they look like we are looking down at them from above rather than from at the side. That's why it'd be good to probably lower the horizon a bit. The only way I can think to make the footprints possibly work is the select them - then go to warp & play around at making them look flatter. (this TUTORIAL shows what I mean only trying to do it to your footprints rather than a circle)













