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Relaxation by °Tens  2 days 8 hours  ago

Relaxation by °Tens 2 days 8 hours ago

^nat
As an animation, Bakemonogatari has a simple, clean art style. But the guest illustrations for the series are anything but simple! So, it's great to see that °Tens took on a more complex illustration and made it his own with vector gradients so fine at points it more resembles painting that vectoring. Do have a look at this beautiful wallpaper!

ShoutBox

~NosVII 15 seconds ago
<_<

`Sashinka 1 hour 15 minutes ago
>_>

$Cr1ms0n-m00n 2 hours 7 minutes ago
Good Morning!

~ala21ddin21 2 hours 31 minutes ago
Congratz Mouton-San ^^

`Sakiera 2 hours 43 minutes ago
Let's see if anyone makes a wall out of it

:3CloudGer 2 hours 47 minutes ago
Omg congratz

*moutonzare 2 hours 48 minutes ago
Oh~ my vector is in the popular scans today. It's a first for me XD

`Sakiera 2 hours 58 minutes ago
Stop ruining the nakkid time!

~ala21ddin21 2 hours 58 minutes ago
User posted image

`Sakiera 3 hours 13 minutes ago
Shout box is empty, you know what that means? NAKKID TIME!

help me again!!!

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`reesha
Senior Member
我爱五月天 <3
Topics: 36
Posts: 704
4 years 6 months ago
I just work on this wall for a few days and dunno what to add next...i've trird using brushes but it ends up badly.
anyway, hope that you guys can help me about how to use brushes as i dunno how to use it nicely in this wall...
plus, i've make a space wall long ago..which is not that good..=(
hope my 1st gundam wall is ok and i can upload it on the walls section...XD
anyway,comments about the background are welcome!
thanks again!

http://i6.photobucket.com/albums/y230/reesha85/gundam_1280x960.jpg

#43221 Quote Report Edited by θKalico 4 years 6 months ago

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~inanimate
Member
self-proclaimed genius
Topics: 2
Posts: 91
4 years 6 months ago
1. character needs cleaning, or atleast a color restoration process via soft light layer mode.
2. the background is too stale; i recommend adding gentle starfield or a milky way, with color variation for vibrant feeling to it.
3. planets can help spice it up. maybe you could add freedom gundam also?
4. consistancy in typography is important, or use ones that complement each other. also, just plain bevel layer blending leaves something to be desired, so i would add additional effect on that.

cheers! good luck :)

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θtrismugistus
Retired Staff Member
wrapped in tasty pastry
Topics: 62
Posts: 2897
4 years 6 months ago
Well, if you really want to go with developing what you've got the the galactic swirl is not so bad, but the stars are too uniform. Stars work better when they have denser and lighter pockets, and also if you vary the size a bit more because stars aren't all the same size. You might want to chuck a few different colours in too, but that's not so important. Last thing on that front is that there are no stars in deep space. Stars are congregated in galaxies, so there should only be stars in the galaxy. What you can add are some smaller galexies in the bg - google for some pictures of the hubble deep field.

However, I personally am a bit sick to death of both space and gundam in space walls. So what I would do would be to go down a different route altogether.

To me, it looks like a good setting for him would either be in some form of locker/changing room, or in the cockpit of a gundam. The latter would be hard to do, but the former could be quite easy, depending on the viewpoint/angle you choose.

Whatever you do the chara needs a severe clean. Possibly to the extent of a vector or a retrace - it's absolutely riddled with jpeg artifacts. Also, the extraction needs a little tightening, especially around the hair.

Hope that helps :-)

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θDias
Retired Staff Member
I love my Arashi...
Topics: 253
Posts: 4726
4 years 6 months ago
The character, as mentioned earlier, is in dire need of cleaning up. There's too much noticeable graininess in it. Secondly, extraction needs to be improved as you can see the whites along the outlines. Do adjust the levels (Ctrl+L) to make the colour richer. It looks a bit "washed out" in its present state.

As for the background, I'd prefer him sitting on a Gundam's shoulder right beside its head. That would have been a much nicer setting instead of inside a cockpit or in a locker room IMO.

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`lclun
Senior Member
jaja!!!
Topics: 8
Posts: 454
4 years 6 months ago
Well, as said the scan need to be fix up a bit. Try to remove the graininess of it. But, you have improve in cleaning the edges of the scan. Just smoothen some parts of the scan where you extracted. As for the bg, I would suggest a scenic one. Like sitting on a greenfield during sunset. Just my 2 cents :)

#43698 Quote Report Edited by `lclun 4 years 6 months ago

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`2kool4u
Senior Member

Topics: 35
Posts: 172
4 years 6 months ago
It would be really cool if you vector Kira...the bold outlines would really be nice. The background is a bit plain, trying finding other pictures of outer space. Um the text is plain also, use a bolder font. All in all, don't be afraid to take it the next level, look at the tutorials of this site and utilize what you think will work. So far it looks like you have a good idea, you just some direction on how to make it stand out and unique.

This post has been filtered for improved legibility #43705 Quote Report

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`reesha
Senior Member
我爱五月天 <3
Topics: 36
Posts: 704
4 years 6 months ago
Well, thanks a lot...maybe i'll stick on with the space background or do something like sunset...:)
i dunno vector yet...so i can't make some of the stuff...i'll post up my work around next week if i manage to redo the background :)
thanks again...i'll ask around if i have any problems.

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`KorganoS
Senior Member
Devoured by Haruhi-ism
Topics: 17
Posts: 223
4 years 6 months ago
The extraction needs to be tighter around the hair, like tris said, but there's another way to solve that by using a layered inner glow effect. First, make a dark (black) inner glow effect on him, then right click on the blending mode layer and choose 'Create layer'. Then erase the lower parts of it or use layer masking.

The graininess of the scan is too much distracting... to avoid vectoring, you can use channel blurring or soft light layer to soften the image, and get rid of the noise. To do channel blurring, go to the channels window, then apply 'Smart blur' to each of the channels (R-G-B),..

And the background does not match the scan much. I'd prefer him sitting on something rather than floating amid space ^_^'

#43765 Quote Report Edited by `KorganoS 4 years 6 months ago

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`reesha
Senior Member
我爱五月天 <3
Topics: 36
Posts: 704
4 years 6 months ago
Well, i've fixed the scan...dunno if it is ok...
anyway, here is the wall with space bg:
http://i6.photobucket.com/albums/y230/reesha85/gundam2_1280x960.jpg

i dunno what i'm doing with the brushes...any comments? dunnno if i can post this one up to the walls' section? if not...i can just keep it XD

anyway, trying for the first time with the field bg also..
here is my wall:
http://i6.photobucket.com/albums/y230/reesha85/gundam3_1280x960.jpg

comments are welcome..if the bg is not suitable with this charater...i'll change it later.

anyway, please tell me if there are anything wrong...comments are welcome again...thanks!

This post has been filtered for improved legibility #44759 Quote Report

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`2kool4u
Senior Member

Topics: 35
Posts: 172
4 years 6 months ago
The image of Kira looks alot better. But in both wallpapers there is alot of space. Try filling the space with another gundam image, or a cool design. Your on the right track...but it just needs a little more work.

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`lclun
Senior Member
jaja!!!
Topics: 8
Posts: 454
4 years 6 months ago
I prefer the field one but you can try to fix the grass part. What I mean is the perspective of it. Maybe you can find some stock photo like a field terrain and try to smudge it. Then you can add some grasses on it.

StrawHatLuffy


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Posts:
4 years 6 months ago
Like others, I prefer the field image though somehow the background looks a bit too empty. You could perhaps add some more details. Personally, I suck at using brushes so I usually use a stock image as the starting point for backgrounds.

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θtrismugistus
Retired Staff Member
wrapped in tasty pastry
Topics: 62
Posts: 2897
4 years 6 months ago
Ok, first the chara is still covered in jpeg artifacts. If you're not doing so already you must remember to save the image as a high quality jpeg, which will reduce the effects. It still looks in need of a clean, though.

The grass one is much better in my opinion, and I think the clouds look really good in it. Text seems nice too :). I think you might want to try something a bit different on the grass, though. It could be improved as is if the blades in the back were smaller and you made sure to cover the bottoms of all the blades. But generally, brushed grass always looks like brushed grass, so maybe try for manipulated stocks?

What people often leave out in scenic walls for some reason is a background. What you need in a scneic wall is something in the background that gives it all a sense of depth. That can be trees, bushes, the outline of some hills or mountains, maybe the edge of a little town. Anything really :).

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`reesha
Senior Member
我爱五月天 <3
Topics: 36
Posts: 704
4 years 6 months ago
Ok...can i know how to manipulate stock photo? i dunno much about it...if i wanna add hills or edge of town far away, how can i do it? hope i can get some help here since i dunno much about using stock photo and trying to learn as much about it.
hope that someone can help me so that i can redo the bg in a few days time...thanks again!

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θtrismugistus
Retired Staff Member
wrapped in tasty pastry
Topics: 62
Posts: 2897
4 years 6 months ago
Stock manipulation is generally done with filters. You should search for a tutorial as I really don't tend to use stocks in that way myself, but I would go about it by experimentation. Try out different things and combinations of filters till you get something that still looks like clouds, but suits the anime style more.

In terms of stuff in the bg you could again manipulate stock (extract a mountain, as it were). Or you could go simpler and draw stuff out using the pen tool and then use a combination of brushes to give it structure and blur it to give it a realistic sense of depth. If you search around you can often find tree and bush brushes that you can use as a starting point for that sort of thing.

Hope that gives you some ideas.

For me, walling is kinda all about experiementation. I get an idea as to what I want and then I try stuff out and see if I can get something I like. If I can't I search for tutorials, try them out and then fiddle with the ideas to get something unique to me.