My Second Wallpaper (Madlax)
Look up a cloud and sky tutorial. http://www.good-tutorials.com/
Your wall lacks depth and the lighting is just not focused. It looks flat in soem palces such as behind the table and your attempt to make the walls seem like theyre not flat.. Add shadowing... Is the moon the only source of light? because that book is producing one heck of a weird shadow then.
Keep the door closed. ^^;
Your wall lacks depth and the lighting is just not focused. It looks flat in soem palces such as behind the table and your attempt to make the walls seem like theyre not flat.. Add shadowing... Is the moon the only source of light? because that book is producing one heck of a weird shadow then.
Keep the door closed. ^^;
I think the biggest setback you're facing right now with this wallpaper is the vast difference in styles between the scan and the surrounding background. the scan is cleaner and more solid while the surrounding elements dont have a clean appearance at all. Try using more solid lines, and possibly forget the sky.
Wow, that's very cool indeed. I'd say the weakest part of the wallpaper is the scene seen through the window. It looks far to unreal with the psychadelic clouds. The planet's nice though.
Very good wallpaper! Well done!!
Very good wallpaper! Well done!!
Cool idea, but it needs some work. As it's been said before, go look up a tutorial on clouds and sky because right now it looks like you pasted the sky from a completely different wall onto this one. It's clashing with the rest of the wall and does not fit at all right now.
Also the lighting is off. If it's night and the only light is coming from an open window it would be much darker in the room itself. At this point in time your lighting does not look realistic and thus creates more clashing with the sky background. If it was a sunset scene the lighting would be fine, try making it darker in the room.
Also you've got three different styles going on here as Sunira already pointed out. Choose one style and stick with it, if you change your mind later on you've got to go back and fix the entire wall otherwise the quality will quickly degrade. Read these tips and try working with the wall and it'll turn out great.
Also the lighting is off. If it's night and the only light is coming from an open window it would be much darker in the room itself. At this point in time your lighting does not look realistic and thus creates more clashing with the sky background. If it was a sunset scene the lighting would be fine, try making it darker in the room.
Also you've got three different styles going on here as Sunira already pointed out. Choose one style and stick with it, if you change your mind later on you've got to go back and fix the entire wall otherwise the quality will quickly degrade. Read these tips and try working with the wall and it'll turn out great.
Texture on wall possibly too blurry.
lol, the sky look slike a painting..why not just make it a painting..
she's a bit too orange. more like a sunset sky?
font on the left somewhat don't fit the style of wall.
i like the table idea. keep going
C:nice job
lol, the sky look slike a painting..why not just make it a painting..
she's a bit too orange. more like a sunset sky?
font on the left somewhat don't fit the style of wall.
i like the table idea. keep going
C:nice job
Thanks everybody ... i'm going to modify it to get a better render.
Well let's see! I love the moon. The sky looks a bit strange. Maybe stars or clouds would work better. You have great brushes for that. There's something odd about the floor. I don't know. Wrong color maybe? I hink sand would work even better as a floor.
And I can see some bright lines around the left of the character. Try getting rid of those.
It looks good! Keep it up!
And I can see some bright lines around the left of the character. Try getting rid of those.
It looks good! Keep it up!
Alright here's the thing. If your only source of light is the moon coming from outside a window, the entire room WILL NOT be lit up. Try it one night. Close your lights and door to a room and open the shades to a window. See what gets lit up around the window. Also take notice to the angle you're facing the window and perceiving everything. All the different styles of art and textures from teh walls, table and to the scan just doesnt click together. They don't blend well and sort of remind me of how one would slap stickers of people and objects on an Applebee's children placemat. -_-
I like where you are going with this wall.
well, everything has been said just pointing out you got a shadow on the upper right corner. that shouldnt be there is the only light is comming from the moon
well, everything has been said just pointing out you got a shadow on the upper right corner. that shouldnt be there is the only light is comming from the moon
I'm totally agree that different style of doesn't match together, i'm going to try modify the wall and the table, but for some objet like brush (and the other), I do not have ace found of good images coming from this serie, therefore I took screens of it but they were bad quality and i don't now how i can upragde it with photoshop (I debute with photoshop, I have less than one month of experiment); if you have some easy ways to improve of the screens, I take it :)
Another point, there 2, there is two sources of light : Moon and the lamp (i hvnt materialised it)
Another point, there 2, there is two sources of light : Moon and the lamp (i hvnt materialised it)
2 years 6 months ago
Ya, the idea is definitely neat (i really like the text against the wall like that).
my suggestion for the screenshots is to vector. it's alittle time consuming but usually turns out pretty good, especially the more you practice. it might seem hard at first but it's really quite easy. i personally would darken everything then maybe put a texture over the whole wall (scan included) then play around with blending modes and opacity. that usually helps the bg and scan match better. you'll just have to experiment with it.
nice work and good luck! :)
my suggestion for the screenshots is to vector. it's alittle time consuming but usually turns out pretty good, especially the more you practice. it might seem hard at first but it's really quite easy. i personally would darken everything then maybe put a texture over the whole wall (scan included) then play around with blending modes and opacity. that usually helps the bg and scan match better. you'll just have to experiment with it.
nice work and good luck! :)


















