New L4D 2
I'm not going to buy the 2nd release seeing that I do have the 1st.
I agree with a great deal of fans, which is something that journalists seem to misunderstand as greed, that Valve needs to deliver more on the content they promised. Left 4 Dead really isn't much of a game when you look at how much your paying for. Considering that Team Fortress 2 has a ton of content and extensive additional content and it's priced at $20 for the stand-alone version, it's absurd for them to of released a game that really doesn't have much more content than TF2 at a full game price. I bought my copy when it was half price for Valentine's Day and even then I feel it wasn't worth the price. Yes, L4D delivers lots of action and adventure, but it gets old quick. It's also very disappointing with the lack of support Valve has put into L4D. No, I don't think Valve owes me anything, but I think they should follow through with their words. Even if you look at it from a business aspect, screwing your customers over doesn't increase business.
However, I do think that while a years worth of time isn't enough to really do anything significantly different, L4D 2 does show quite a few minor changes that may make it very interesting to see. As it stands now, no, it's not worth 50 bucks and I'm not going to buy it when it comes out. Maybe if they drop the price, but even then there is something far more important. Personally, I want to see what additional support they'll offer L4D, because this is most likely going to determine how much support L4D 2 gets as well, or so I'm assuming.
Who knows, I guess we'll just have to see what Valve has in store for the future.
Maybe you can see the interview below.
TGV has recently held an interview with Doug Lombardi, one of the mystical figures behind Left 4 Dead and the upcoming sequel, Left 4 Dead 2.
The interview throws additional light on the features of the sequel. It's basically a rehearsal of what we've seen in previous News--about twenty new weapons are available, the AI director has been ameliorated and cross-gameplay is being developed.
The details of cross-gameplay are yet to be made known, but Doug states that modded content can be easily ported from L4D to the sequel with only a minor modifications. Here's a snippet of the interview:
One of the things that has been floating around is the idea of cross-gameplay with the original Left 4 Dead; is this likely?
That's something that we're trying to work out right now, the details of it. So nothing specific to say today, but we understand that it's a very valid thing to be working on and looking at. With the MOD stuff, if you're making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. So we feel we've made good steps on that side and now we're looking at how we manage that for folks who buy the first game and sequel.
icequbemanAnyone calling this game just a money ploy/ expansion need to try it out before they say anymore.
I personally think it's a money ploy because of the pathetic amount of content the first L4D offered. Truth be told, I'm actually disappointed on anything that is solely multi-player that doesn't offer much content. Hell, if you really want to get technical I didn't think much of Team Fortress 2 at first, but because it was bundled in The Orange Box, I found it completely worth it. Hell, you got a great quantity of games in Orange Box and it was at the same price L4D sold for.
I say it's a money ploy because L4D2, despite changes, doesn't seem like it really does anything new. I'm not like those L4D fanboys who think that they've been screwed because of the short release and are worried about the first game. I'm more of worried about this bullshit excuse to sell part of a game for full price. All L4D, and what I know of L4D2 to be, is multi-player. There isn't much else you can do with it, aside from single player with the computer taking up the slack for the other players. That isn't how the game is meant to be played, since it's obviously stressed that it should be played with others.
Maybe it's because I'm more of an old school gamer, but I don't think lack of content is a good excuse to put a game out at full price. Multi-player has almost always been seen as additional content to the full package, not what should make it worth the price that it is. Same reason why I'm not fond of Halo 3. I can understand that the sole demand of some games, which is very sad to be honest, is just to play online. This is perfectly fine, but if the game is solely geared for online, or has limited single player content, it's not a full game.
Of course, I'm just simply ranting about this matter. Despite my criticism, I am rather looking forward to L4D2. I think it'll offer some interesting new aspects to the formula and looks to be improving a great deal of things. However, it also needs to be understood as to why people consider this to be more of L4D 1.5.
#893267 Quote Report Edited by `CrimsonCyanide 3 months 4 weeks ago
-gunmodels ripped from counterstrike source
-sounds ripped from Cs:S
-same 8 year old Steam engine
-textures ripped from CS:S and half-life
I know it is in fact a mod of half-life but I frankly am sick of the mods and want an actual game made from scratch
Note that all that is above are opinions and are very very flawed. Fanboy i may be or not, but I'm more than damn willing to pay a small $60 to have a great time killing zombies with my friends, shallow gameplay and all. And i will love every second of it
(yea i know super mario bros has a form of multi-player...and by the gods i hate it >.<)
#894008 Quote Report Edited by ~icequbeman 3 months 3 weeks ago
icequbmanHow would i fit a decent multi-player mode in a game like...super mario brothers. Or dreamfall or fallout 2.
I would love to hear your idea for Dreamfall. Personally, it always intrigued me on how someone could make a Adventure game into a multiplayer experience while being able to retain the great elements of the single player game.
As for L4D2, I do agree with you as well. Despite the fact that the game is built from the ground up for mostly multiplayer, it doesn't mean that they won't have single-player. I'm really hoping that they'll make improvements from their previous effort so that it'll be a much more rewarding single player.
#894499 Quote Report Edited by `CrimsonCyanide 3 months 3 weeks ago
Almost forgot the game was freakin awesome
I'v been hooked since the first time i was pulled away from my team by a super long tongue
I am more than willing to by LFD2 inside of the 1st week release.






