ZGMF - X56S Impulse Gundam
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2 years 11 months ago
Yep hi once again, i've decided to scrap the panorama ending scene and go with this wallpaper: http://i20.photobucket.com/albums/b244/ev0luti0nzer0/Wallpapers%20-%20Upload/a5677ea9.jpg T_T too bad photobucket reduced the size
Original Idea: Impulse Running Towards the viewer, on a road? or somesort with a spacy background.
hrmm what can i say i would like a stock photo preferebly a road? or city? but i dont know where to go. This is to replace the neon road.
Also could you kind people also give me some ideas on text? or a name for the wallpaper instead of "Impulse" and the background..i was thinking of nebulas and shooting starts but yea..
Thanks in advance!
Original Idea: Impulse Running Towards the viewer, on a road? or somesort with a spacy background.
hrmm what can i say i would like a stock photo preferebly a road? or city? but i dont know where to go. This is to replace the neon road.
Also could you kind people also give me some ideas on text? or a name for the wallpaper instead of "Impulse" and the background..i was thinking of nebulas and shooting starts but yea..
Thanks in advance!
#114109 Quote Report Edited by ~ev0luti0nzer0 2 years 11 months ago
Hehe, yo evo..
seen my impulse wall :P
seen my impulse wall :P
Not bad so far. If you're keeping the text in the bottom-right corner then it needs a more funky solid font, not just a default serif one :P
You've set up a vanishing point with the ground under Impulse, you need the motion blur from the mech itself to converge to the point too.. you could try placing an explosion at the vanishing point to give it more emphasis. If you could, more Impulse slightly more centrally so he blocks part of the central point - this will mean there aren't two distinct focal parts of the wall. The comets should be flying away, ie overhead towards the point of the viewer. With an impression of forwards movement plus a vanishing point, it'll create a good dynamic sense.
You've set up a vanishing point with the ground under Impulse, you need the motion blur from the mech itself to converge to the point too.. you could try placing an explosion at the vanishing point to give it more emphasis. If you could, more Impulse slightly more centrally so he blocks part of the central point - this will mean there aren't two distinct focal parts of the wall. The comets should be flying away, ie overhead towards the point of the viewer. With an impression of forwards movement plus a vanishing point, it'll create a good dynamic sense.
2 years 11 months ago
@Afa: haha, yep i saw it :P hehehe ;) gave me an idea
@Furikuu: ok, i'll get to fixing it up
Is it just me or are the words "evolutionszero" branded all over it? Marking you is cool and all but it seems to cover most of the wall and look outtta place. Or issit just there to stop people stealing ya work?
2 years 11 months ago
Imo... change text fonts... get a better star field.. the star are barely visible.. make some brighter some dimmer (makes it more unique) You can also make it fly foward.. so you have to add some rocket effects behind him.. IMO this wallpaper is neat but need to be retouch
+the gundam seem to be very anime, try to avoid blur in all area :)
+the gundam seem to be very anime, try to avoid blur in all area :)
2 years 11 months ago
@Dimsim: its there to keep my work safe ^_^ eheh as if i'd brand my work that much *laughs* (im not that popular you know = P)
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