Xenosaga Wall
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This is a more personal project, so I wanted some real feedback. I know that session zero will give me more input than the gallery. so here goes.

I tried making it feel as though there was depth to the wall, 'cause that's what he requested. I'm not quite sure how successful I was at that. If there are any more tips to add depth, those would be extremely appreciated. I also kind of wanted to do more with the logo, but all my attempts have made them look worse, so if there are any suggestions with that, they too would be appreciated.
Thanks for much for taking the time to view and comment on this.

I tried making it feel as though there was depth to the wall, 'cause that's what he requested. I'm not quite sure how successful I was at that. If there are any more tips to add depth, those would be extremely appreciated. I also kind of wanted to do more with the logo, but all my attempts have made them look worse, so if there are any suggestions with that, they too would be appreciated.
Thanks for much for taking the time to view and comment on this.
2 years 10 months ago
Looks pretty solid to me. I don't see anything wrong with it, so thumbs up.
Great wall. Have nothing to say.
In fact a great work but, the girl who this to the left, also would have to cover a little to him the hair of the girl who this in front of her? , I believe that in that he is the unique thing in which failed. good work n_n v
- You could bend the scans a little bit more with the background by adding some shadows to them.
Depth-wise, you're allright. The shadows and the effects of the flying pieces of floor (i'm guessing they're parts of the floor) all make the wall look great. The logo too is fine. You really don't need to add anything more.
But while we're talking about depth, you might want to fix how the girl in the far back right is standing in front of the hair of the girl on the right of the kos-mos in the center. If she is supposed to be in the back, she is supposed to then be behind the hair of the girl in front of her. But other than that really nice work. I'm sure your brother will be happy :)
But while we're talking about depth, you might want to fix how the girl in the far back right is standing in front of the hair of the girl on the right of the kos-mos in the center. If she is supposed to be in the back, she is supposed to then be behind the hair of the girl in front of her. But other than that really nice work. I'm sure your brother will be happy :)
Personaly the 2 end ones don't fit the seem out of place (in detail)
Hello,
Just a quick question. Is this wallpaper going to stay a simple abstract or were you planning on adding more detail? If its going to stay at about this stage of detail your doing pretty good. The depth issue is always a tricky task. Some ideas to make this happen that I've learned are...
- Color - When objects and such are receding the lighting of the color will change. This may be very small however our eyes are surprisingly keen at picking these things up without ever thinking about it. So if you were to adjust the color management over the characters receding into the background to have a hint of the color that lies behind them then this would in a way make them feel like they are further back.
- The blocks in the background are all pretty sharp. Switch it up a little more randomly by blurring them at different settings. However keep some sharp just so it isn't all blurred to hell lol
. I've learned this enhances your focal point which is the characters obviously XD.
I hope you found anything in my post helpful to you.
Have a nice day.
Just a quick question. Is this wallpaper going to stay a simple abstract or were you planning on adding more detail? If its going to stay at about this stage of detail your doing pretty good. The depth issue is always a tricky task. Some ideas to make this happen that I've learned are...
- Color - When objects and such are receding the lighting of the color will change. This may be very small however our eyes are surprisingly keen at picking these things up without ever thinking about it. So if you were to adjust the color management over the characters receding into the background to have a hint of the color that lies behind them then this would in a way make them feel like they are further back.
- The blocks in the background are all pretty sharp. Switch it up a little more randomly by blurring them at different settings. However keep some sharp just so it isn't all blurred to hell lol
. I've learned this enhances your focal point which is the characters obviously XD. I hope you found anything in my post helpful to you.
Have a nice day.
2 years 9 months ago
Hi there!
this one looks really nice.. i think it's better than the first version...
although i'm not so sure about the blurry black rectangles.. i would try to make them less blurry... cause they are pretty close to the front so i think they shouldn't look blurry...
anyway... this wall is looking really good :)
nice changes... keep up
kisses
this one looks really nice.. i think it's better than the first version...
although i'm not so sure about the blurry black rectangles.. i would try to make them less blurry... cause they are pretty close to the front so i think they shouldn't look blurry...
anyway... this wall is looking really good :)
nice changes... keep up
kisses
Its very good but i think there is something wrong with it, can you review the shadows (i think thats it, the lack of shadows ruins the 3D environment) just think of it
however good luck ;)
however good luck ;)
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