The Pirate Hunter
Hello everyone ^^ ....
I did try the new Session Zero but it didn't go very well .. and i always liked the old Session Zero anyway so i will re-post it here so i can get the comments i need to fix this wall up .. and then update the other one and submit to the gallery ....
here is the description :-
More than a month has passed since my last wall and mostly because i was busy with work .. but i felt that i need to make a new wall now ^_^ .....
From the first time i saw this image in the ending of one piece i found it very appealing and interesting so when i got the time i just vectored it with the help of another scan from AP :-

So here it is ^^ , feel free to say anything that might help me fix this wall .. what do you like about it ? , what can i change and what is your proposes on how the changes should look like ? .. and what do you think a good title would be :) .....
please feel free to add any suggestions or comments :) .
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v 8 .. Day " ( ACTIVE ) "

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v 7 .. Day " ( ACTIVE ) "

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v 5 - Day " ( ACTIVE ) "

v 5.1 - Day " ( ACTIVE ) "

v 6 - Night " ( ACTIVE ) "

v 6.1 - Night " ( ACTIVE ) "

v 6.2 - Night " ( ACTIVE ) "

___________________
v 1 . XXXXXXX dropped XXXXXXX
]
XXXXXXX dropped XXXXXXX
v 2 . XXXXXXX dropped XXXXXXX

XXXXXXX dropped XXXXXXX
v 3 . XXXXXXX dropped XXXXXXX

XXXXXXX dropped XXXXXXX
v 4 . XXXXXXX dropped XXXXXXX

XXXXXXX dropped XXXXXXX
I did try the new Session Zero but it didn't go very well .. and i always liked the old Session Zero anyway so i will re-post it here so i can get the comments i need to fix this wall up .. and then update the other one and submit to the gallery ....
here is the description :-
More than a month has passed since my last wall and mostly because i was busy with work .. but i felt that i need to make a new wall now ^_^ .....
From the first time i saw this image in the ending of one piece i found it very appealing and interesting so when i got the time i just vectored it with the help of another scan from AP :-

So here it is ^^ , feel free to say anything that might help me fix this wall .. what do you like about it ? , what can i change and what is your proposes on how the changes should look like ? .. and what do you think a good title would be :) .....
please feel free to add any suggestions or comments :) .
+++++
v 8 .. Day " ( ACTIVE ) "

+++++
v 7 .. Day " ( ACTIVE ) "

+++++
v 5 - Day " ( ACTIVE ) "

v 5.1 - Day " ( ACTIVE ) "

v 6 - Night " ( ACTIVE ) "

v 6.1 - Night " ( ACTIVE ) "

v 6.2 - Night " ( ACTIVE ) "

___________________
v 1 . XXXXXXX dropped XXXXXXX
]XXXXXXX dropped XXXXXXX
v 2 . XXXXXXX dropped XXXXXXX

XXXXXXX dropped XXXXXXX
v 3 . XXXXXXX dropped XXXXXXX

XXXXXXX dropped XXXXXXX
v 4 . XXXXXXX dropped XXXXXXX

XXXXXXX dropped XXXXXXX
There's a little logical/realism problem I should like point out; from the mast and the dude the perspective of the scene implies that us, the viewer, are looking slightly upward, i.e. your head is roughly at the height of his shoe.
Given the upward line-of sight and the fact that this here is the crow's nest, at the top of the ship's mainmast, it should not be possible to see any water.
That's all. ;b
Given the upward line-of sight and the fact that this here is the crow's nest, at the top of the ship's mainmast, it should not be possible to see any water.
That's all. ;b
1 year 8 months ago
In case you don't see my comment on the new SZ... i preffer to keep posting here lol... it's much easier to see that you have made an update here...
so... i paste my comment here...
Wow... new version looks interesting... i like more this dark sky with the water...
but i think you need to work some more on the colors of the water.. cause it's mixing too much with the ones of the sky...
also.. i think you still need to work some more on the vector, on the guy's chest and arms.. there are some shapes missing..
so... i paste my comment here...
Wow... new version looks interesting... i like more this dark sky with the water...
but i think you need to work some more on the colors of the water.. cause it's mixing too much with the ones of the sky...
also.. i think you still need to work some more on the vector, on the guy's chest and arms.. there are some shapes missing..
Hi everyone and thanks for your comments :) .....
"hamstersanonymous" .. your right :) .. i actually was thinking the same thing .. so i didn't add it in the first version .. but after that i went with a water in the horizon but that didn't look right as you pointed ^^ .. so i removed it and fixed other "logical" stuff in the lights in some places and the way the mast is coming out of the "crow's nest" .....
"clarings" .. i made the changes then came to see your post so i will try to add more depth in characters body tomorrow and ^^ .. but i had to remove the water al together .. it didn't look right and it was bugging me :) .....
i will update my first post with 2 new versions ... :-
v 3 ,

v 4 ,

"hamstersanonymous" .. your right :) .. i actually was thinking the same thing .. so i didn't add it in the first version .. but after that i went with a water in the horizon but that didn't look right as you pointed ^^ .. so i removed it and fixed other "logical" stuff in the lights in some places and the way the mast is coming out of the "crow's nest" .....
"clarings" .. i made the changes then came to see your post so i will try to add more depth in characters body tomorrow and ^^ .. but i had to remove the water al together .. it didn't look right and it was bugging me :) .....
i will update my first post with 2 new versions ... :-
v 3 ,

v 4 ,

Change the direction Zolo's viewing.
I like version 4 the most, you did a good job on the moon and the stars.
I'd choose a different blue for the sky and fix the clouds a bit.
Other than that, the wallpaper's great.
EDIT: Sorry for misreading your post hamstersanonymous.
I like version 4 the most, you did a good job on the moon and the stars.
I'd choose a different blue for the sky and fix the clouds a bit.
Other than that, the wallpaper's great.
EDIT: Sorry for misreading your post hamstersanonymous.
1 year 7 months ago
Ohh nice... hope to see that new version soon ^_^
I personally like the daytime version better than the nighttime version, just because for the nighttime version, you still have a lot of work in getting the properly lighting and the detail of the stars and moon doesn't quite complement the simpler style of your foreground.
now, there are a couple of things for the daytime version that could be improved on/changed.
-sun: from the shading on the guy, it doesn't make sense that the sun is on his right side (our left side). according to the lighting on him, the light source should be to his left and our right. i'm very keen on matching the shading on characters to the actual light source ;P
-swords: one of his blades has the curves from the folding of the steel produced by the forging process of swordmaking, but the other one doesn't? perhaps you wanted them not to match...i don't know. but even so, the thickness of that light color for the blade edge should be more consistent towards the tip of the sword.
-perspective: the angle of the mast and the guy implys that viewers are looking upward. that means that we shouldn't be able to see that much of the other side of the crow's nest. so flatten the oval of the crow's nest's rim a bit. (and perhaps you could make the shape of it a bit more regular?)
-flag: i know you are going for folds in the flag with those gray crescents, but for the parts where they overlap the pirate symbol, the colors of the symbol should not be grayish, but rather should be lighter than the other parts. that way, it looks like those portions are better lit, rather than that you overlaid them with low opacity gray crescents =]
my two cents! hope something in here helps you a bit. ^^
now, there are a couple of things for the daytime version that could be improved on/changed.
-sun: from the shading on the guy, it doesn't make sense that the sun is on his right side (our left side). according to the lighting on him, the light source should be to his left and our right. i'm very keen on matching the shading on characters to the actual light source ;P
-swords: one of his blades has the curves from the folding of the steel produced by the forging process of swordmaking, but the other one doesn't? perhaps you wanted them not to match...i don't know. but even so, the thickness of that light color for the blade edge should be more consistent towards the tip of the sword.
-perspective: the angle of the mast and the guy implys that viewers are looking upward. that means that we shouldn't be able to see that much of the other side of the crow's nest. so flatten the oval of the crow's nest's rim a bit. (and perhaps you could make the shape of it a bit more regular?)
-flag: i know you are going for folds in the flag with those gray crescents, but for the parts where they overlap the pirate symbol, the colors of the symbol should not be grayish, but rather should be lighter than the other parts. that way, it looks like those portions are better lit, rather than that you overlaid them with low opacity gray crescents =]
my two cents! hope something in here helps you a bit. ^^
SumiruAs Hamstersanonymous said, change the direction Zolo's viewing.
I certainly didn't say anything like that. >_< I'm talking about how us the viewer would be and what direction we're looking in if we were actually in that scene.
asa01-perspective: the angle of the mast and the guy implys that viewers are looking upward. that means that we shouldn't be able to see that much of the other side of the crow's nest. so flatten the oval of the crow's nest's rim a bit.
Besides that, if one wants to nitpick, actually the perspective on the mast and the perspective on the guy do not match. I squiggled some quick lines over your wall, riku, hope you don't mind:

The red lines show the mast's persepctive and how you can adjust the crow's nest rim to fit it. The blue lines (roughly) show the perspective on the dude. As you can see, the lines are going off toward different vanishing points.
The result is that Zolo looks like he isn't standing straight. More like he is slanted about 15 degrees off the vertical if we take the mast as the reference for "upright".
But that's really just a nitpick.
Hello everyone and thanks for the help ^^ .. I'm sorry it took me a long time to fix the wall but i was working 10 hours a day so i was tired :) .. anyway ..
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"I'd choose a different blue for the sky and fix the clouds a bit"
i worked more on the clouds and i added 2 types .. i wish one of them will look good .. you can see them in the end of this replay or after i edit the first post ..
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"-sun: from the shading on the guy, it doesn't make sense that the sun is on his right side"
its all because i changed the position of the vector .. but now i changed it and added more depth to the shadows to make it look better .. hope that would fix the problem ..
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"-swords"
the curve was a mistake actualy :) .. but could you tell me more about what did you mean :-
"the thickness of that light color for the blade edge should be more consistent towards the tip of the sword"
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"-perspective"
i changed the crow's nest's to make it look better with the character .. do you think it need more fixing ?
+++
"the colors of the symbol should not be grayish, but rather should be lighter than the other parts"
Done .. i did what you suggested :) .
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"the perspective on the mast and the perspective on the guy do not match"
the mast is moving with the crow's nest but your right it look funny so i made a new crow's nest with a new perspective .. i think it will look better now .. thanks for the suggestion hamstersanonymous .
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"The result is that Zolo looks like he isn't standing straight. More like he is slanted about 15 degrees off the vertical if we take the mast as the reference for "upright"."
i actually was thinking that the crow's nest and the mast should have the same perspective but the character shouldn't , but now i moved them so they would look better together ..
Thanks guys for the help .. i learned new words from this topic too :P .. please look at the new versions and tell me what do you think everyone ^^ ..
v 5 - Day " ( ACTIVE ) "

v 5.1 - Day " ( ACTIVE ) "

v 6 - Night " ( ACTIVE ) "

v 6.1 - Night " ( ACTIVE ) "

v 6.2 - Night " ( ACTIVE ) "

+++
"I'd choose a different blue for the sky and fix the clouds a bit"
i worked more on the clouds and i added 2 types .. i wish one of them will look good .. you can see them in the end of this replay or after i edit the first post ..
+++
"-sun: from the shading on the guy, it doesn't make sense that the sun is on his right side"
its all because i changed the position of the vector .. but now i changed it and added more depth to the shadows to make it look better .. hope that would fix the problem ..
+++
"-swords"
the curve was a mistake actualy :) .. but could you tell me more about what did you mean :-
"the thickness of that light color for the blade edge should be more consistent towards the tip of the sword"
+++
"-perspective"
i changed the crow's nest's to make it look better with the character .. do you think it need more fixing ?
+++
"the colors of the symbol should not be grayish, but rather should be lighter than the other parts"
Done .. i did what you suggested :) .
+++
"the perspective on the mast and the perspective on the guy do not match"
the mast is moving with the crow's nest but your right it look funny so i made a new crow's nest with a new perspective .. i think it will look better now .. thanks for the suggestion hamstersanonymous .
+++
"The result is that Zolo looks like he isn't standing straight. More like he is slanted about 15 degrees off the vertical if we take the mast as the reference for "upright"."
i actually was thinking that the crow's nest and the mast should have the same perspective but the character shouldn't , but now i moved them so they would look better together ..
Thanks guys for the help .. i learned new words from this topic too :P .. please look at the new versions and tell me what do you think everyone ^^ ..
v 5 - Day " ( ACTIVE ) "

v 5.1 - Day " ( ACTIVE ) "

v 6 - Night " ( ACTIVE ) "

v 6.1 - Night " ( ACTIVE ) "

v 6.2 - Night " ( ACTIVE ) "

Lol, the versions are getting numerous again. i remember all the versions with your L and CC walls. @_@ but i really recommend sticking with daytime. for the nightime versions, everything is too bright to be realistic for a nighttime setting. and again, lighting adjustments/light direction require lots of work. (i have done one nighttime wall where the scan i used was actually from a night scene. but even them i had to spent a lot of time changing a lot of things about the colors and everything to get it to look right.)
and i like the bold simple clouds better. it's just much more fitting for the style of the art, in my humble opinion. and yay, the guy has been flipped. and so, i no longer need to explain the sword problem because it doesn't exist anymore. ;P however, i just noticed a new sword problem. the general direction of the blade base should be perpendicular to that of the hilt. for the rightmost sword (the one he's holding in his left hand, without the curvy divide), the blade dips downward rather than being straight out.
the perspectives is better, although i somehow feel that the mast is now leaning towards the left side of the wall. ah, perspectives: it's tricky business to deal with.
now to pick on your pirate's symbol. still a resemblent of a translucent layer placed on top of the symbol + flat... are you doing the lit up parts of each color separately? >_< anyway, i also noticed that the gray for the eye holes of the skull is darker than the gray used for other black parts of the flag. and i think perhaps the fact that the symbol doesn't "fold" with the flag takes away something from the flag's appearance. but that might be considered too picky?
it's improving ^^ keep working on it.
ps. and hey, i just realized something. that is one shallow crow's next, lol.
and i like the bold simple clouds better. it's just much more fitting for the style of the art, in my humble opinion. and yay, the guy has been flipped. and so, i no longer need to explain the sword problem because it doesn't exist anymore. ;P however, i just noticed a new sword problem. the general direction of the blade base should be perpendicular to that of the hilt. for the rightmost sword (the one he's holding in his left hand, without the curvy divide), the blade dips downward rather than being straight out.
the perspectives is better, although i somehow feel that the mast is now leaning towards the left side of the wall. ah, perspectives: it's tricky business to deal with.
now to pick on your pirate's symbol. still a resemblent of a translucent layer placed on top of the symbol + flat... are you doing the lit up parts of each color separately? >_< anyway, i also noticed that the gray for the eye holes of the skull is darker than the gray used for other black parts of the flag. and i think perhaps the fact that the symbol doesn't "fold" with the flag takes away something from the flag's appearance. but that might be considered too picky?
it's improving ^^ keep working on it.
ps. and hey, i just realized something. that is one shallow crow's next, lol.
1 year 7 months ago
Ohh nice!...
well i like more the night version... V6. i know maybe it's harder to work with night scenes.. but i think it looks much interesting and the colors are prettier... but you need to make more darker the shadows on his skin... like they are on the original scan...
About the day ver... well i like the first one.. v5. but the little issue is that i don't like so much the lighting that comes from the sun... i prefer bright lines instead of those pentagonal shapes (that's another reason of why i like more the night scene :P)
kisses..
well i like more the night version... V6. i know maybe it's harder to work with night scenes.. but i think it looks much interesting and the colors are prettier... but you need to make more darker the shadows on his skin... like they are on the original scan...
About the day ver... well i like the first one.. v5. but the little issue is that i don't like so much the lighting that comes from the sun... i prefer bright lines instead of those pentagonal shapes (that's another reason of why i like more the night scene :P)
kisses..
"Lol, the versions are getting numerous again"
lol .. i know XD .. maybe if i stick with one style it will look better
.. i will stick with the day light with the vectored cloud for now :P ..
i fixed some of the stuff .. the sword and more here and there
.
"well i like more the night version... V6"
i will add both of them when i submit .. but his right about the lights , if the image i vectored was in the day then it will look more natural in a day light wall ..
"lighting that comes from the sun"
hehe , i changed it for you xD .. thanks for the suggestion!:) .
i got a new title too :: The Great Swordsman Appears! :: << what do you think
..
v 7 .. Day " ( ACTIVE ) "

lol .. i know XD .. maybe if i stick with one style it will look better
.. i will stick with the day light with the vectored cloud for now :P ..i fixed some of the stuff .. the sword and more here and there
."well i like more the night version... V6"
i will add both of them when i submit .. but his right about the lights , if the image i vectored was in the day then it will look more natural in a day light wall ..
"lighting that comes from the sun"
hehe , i changed it for you xD .. thanks for the suggestion!:) .
i got a new title too :: The Great Swordsman Appears! :: << what do you think
..v 7 .. Day " ( ACTIVE ) "

1 year 7 months ago
Riku3
"lighting that comes from the sun"
hehe , i changed it for you xD .. thanks for the suggestion!:) .
lol... sweetie... you didn't have too lol..
Well i still think that the lighting need some changes... It looks nice but a bit messy now... Also what i was thinking was about ray of lights... mmm (searching for a sample mmm... well this is not exactly what i meant... but i think you can get it watching these walls...
http://www.animepaper.net/gallery/wallpapers/tagged/item51410/
http://www.animepaper.net/gallery/wallpapers/Tama-Neko/item41593/
I was thinking of some light lines around yellow and orange colors.. Do you like this idea¿?...
Also i see that you made the sky darker at the top... and i think that you need to make the opposite thing... put a lighter blue near the sun.. and a darker blue as you are getting far away from it...
kisses!... you are great with this cute vectors ^_^
1 year 7 months ago
Ohh i forgot... the title sound cool lol...
i think that you can put it on the wooden edge of the bote... (i mean.. on the upper part.. where he has his foot on...) and try to add some blending effects so that it looks as writen on the wood..
lol i love to play with texts :P
i think that you can put it on the wooden edge of the bote... (i mean.. on the upper part.. where he has his foot on...) and try to add some blending effects so that it looks as writen on the wood..
lol i love to play with texts :P
Mast still not centered ;P
hm, and i guess what makes the lit up parts of the flag look like a low opacity overlay is the fact that the parts of it that overlap the white bones are actually darker. so whereas the lit up parts make other colors look lighter (although not quite bright, rather a tad grayish), the crescents darken the white bits. i wonder if this explanation makes sense and is clear?
and i actually liked the old lens flare a bit better, the presence of color being on factor. i refrained from commenting on the lens flare because i'm not sure myself how a good one should look...but your feathered circles are a bit weird. the sparse rings, such as the big one on top of the guy's legs, are fine, but the cluster on the flag bugs me a bit. i would compare it with the lens flare filter to see what exactly you have to improve, as they are based on those seen with actual cameras.
that's all for now. =]
hm, and i guess what makes the lit up parts of the flag look like a low opacity overlay is the fact that the parts of it that overlap the white bones are actually darker. so whereas the lit up parts make other colors look lighter (although not quite bright, rather a tad grayish), the crescents darken the white bits. i wonder if this explanation makes sense and is clear?
and i actually liked the old lens flare a bit better, the presence of color being on factor. i refrained from commenting on the lens flare because i'm not sure myself how a good one should look...but your feathered circles are a bit weird. the sparse rings, such as the big one on top of the guy's legs, are fine, but the cluster on the flag bugs me a bit. i would compare it with the lens flare filter to see what exactly you have to improve, as they are based on those seen with actual cameras.
that's all for now. =]












