My 1st vector-Haruko
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Ok I followed a vector tutorial and decided to make this vector of Haruko for practice. here's the link

It tooke me about an hour or two becuase I used the longer method (thnx sakiera for tutorial)
I didn't finish the left eye(it's still missing some lashes) but I think you get the idea.
~this is just for practice but please comment~

It tooke me about an hour or two becuase I used the longer method (thnx sakiera for tutorial)
I didn't finish the left eye(it's still missing some lashes) but I think you get the idea.
~this is just for practice but please comment~
Eh?
where's the link..
I don't see it..can you upload it again so that we can comment to it..
where's the link..
I don't see it..can you upload it again so that we can comment to it..
Ok heres the thumbnail

The directory
http://www.mezimages.com/image/13kings/Haruko%20vector2.jpg
And something else in case those two don't work
http://www.mezimages.com/agrandir_membre.php?na=13kings&fi=/Haruko%20vector2.jpg

The directory
http://www.mezimages.com/image/13kings/Haruko%20vector2.jpg
And something else in case those two don't work
http://www.mezimages.com/agrandir_membre.php?na=13kings&fi=/Haruko%20vector2.jpg
Well, the lines are a bit chopped up, but it looks original, so that's not too bad.
I would say that ((even though the left eye's unfinished)) there needs to be more white into both eyes. The eyeball is skin-colored in both and that doesn't work too well.
Another thing I would suggest working on would be to increase the smooth transitiooning between line segments. It's a bit too rough here and somewhat detracts from the qualtiy of Haruko's face.
Other than that it's coming along quite well, particularly for someone who's new to the process of vectoring. I would say to just keep at it and see where it goes. Who knows - maybe this vector could end up turning into a nice wallpaper!
I would say that ((even though the left eye's unfinished)) there needs to be more white into both eyes. The eyeball is skin-colored in both and that doesn't work too well.
Another thing I would suggest working on would be to increase the smooth transitiooning between line segments. It's a bit too rough here and somewhat detracts from the qualtiy of Haruko's face.
Other than that it's coming along quite well, particularly for someone who's new to the process of vectoring. I would say to just keep at it and see where it goes. Who knows - maybe this vector could end up turning into a nice wallpaper!
there are many mistakes but as it your first vector i can understand why
first you have no need to use to color for the lineart, personaly i use black color maybe because i like this color
otherwise your lineart need to be more shape and smooth, look her hair, eyebrow, eye
finally when you color be extremely careful choose correctly and take your time
Yup, the lines are chopped as if you've used the polygonal lasso tool. And what's that weird line on her nose? I'd say you should remove it. And the part of Haruko's face which is vectored is really hard to be used in a wallpaper. There will be no space.
Good luck. ^^
Good luck. ^^
Ok. I'm working ok fixing Haruko with the comments that you guys gave me. Since that will takes awile I kinda wandered off and started making my second vector =]. Sadly it's not another Haruko that I would've liked to make but this one took me a while longer.

I'm using this vector in another paper that I posted in another thread. This way you can help me with my vectors and I won't have to double post on my other thread.
well tell me what you think and in the meantime I'll be working on my Haruko vector that I first posted.
Thnx
~remember to use the magnifying cursor when viewing this to see the actual quality.~

I'm using this vector in another paper that I posted in another thread. This way you can help me with my vectors and I won't have to double post on my other thread.
well tell me what you think and in the meantime I'll be working on my Haruko vector that I first posted.
Thnx
~remember to use the magnifying cursor when viewing this to see the actual quality.~
Well, once again, the image loks very nice overall, but it needs a bit more color yet and the lines are too choppy. I think you should look into trying to utilize an arc shaped tool instead of straight lines all of the time. It would really make thinks look a bit nicer. Other than that, I think you're really getting the hang of vectoring. It's a very time-consuming process, but it makes everything work out in exacly the way that you want it to for wallpapers.
Arc shaper tool? what's that? If anyone knows what it is and how to use it please tell me =]. I'll use anything to make better vectors at the moment
N arc tool is like a curved line tool. Maybe it's just something unique to Adobe Illustrator ((thats what I use obviously)) but it's much ,ore useful than the straight line tool, especially for vectors. It should be something near the straight line tool if it does exist in your program and it should just look something like a quarter of a circle. It's not hard to use, you just click, drag, and rotate to create sequential curved lines that make smooth shapes. If you check my user page, I've got a few walls in progress that are purely hand-made vectors using pretty much nothing but the arc tool and a straight line.
If you don't use Illustrator, maybe you can download other tools online for your program?? There's always something for everyone online. It's just a suggestion.
If you don't use Illustrator, maybe you can download other tools online for your program?? There's always something for everyone online. It's just a suggestion.
You should try and use more free curves rather than bumpy choppy lines. Try and limit yourself to 2-4 points per curve (depending on the overall intensity of the curve) and you should get nicer lines xP.
Ok I've finished the vector. I haven't gotten a chance to figure out how to use the arc line tool yet since i couldn't find out how to use it in photoshop.Here's the link

Ok the only color I intend to use in this vector is the red of Saske's eyes and black/white/grey. Comments on the color I will still take though and any other tips or comments about the quality.
Remember to use the magnifying glass tool with the cursor when looking at the image to see the actual quality(the image looks alot more messy when you don't use the magnifying glass to with mezimages.com)
And this is my second vector so please bear with me =]

Ok the only color I intend to use in this vector is the red of Saske's eyes and black/white/grey. Comments on the color I will still take though and any other tips or comments about the quality.
Remember to use the magnifying glass tool with the cursor when looking at the image to see the actual quality(the image looks alot more messy when you don't use the magnifying glass to with mezimages.com)
And this is my second vector so please bear with me =]
It looks good so far. There's only about three things I have to point out:
One - Around the hand there seems to be a lot of craftsmanship issues. There's a lot of little spaces where there should be black, but somehow a skin-tone ended up there. If you can't figure out where I'm talking about, look aound the fingertips. That's where it's at.
Two - Color choice. Almost the entire vector has great choice in color except one spot. Right under Sasuke's face and his neck. The skin tone should follow the colors already used here for the highlights and shading. Maybe you would be better off changing that to the shading color for hios skin-tone.
Third - A lot of the lines are too choppy. I understand that using the straight line tool has it's limitations, but some of the lines are just too broken up. It's impossible to see from the thumbnail, but the full size view it's so obvious that it stands straight out at you. Maybe you should try patching area with the brush tool or the poencil tool instead of filling each gap with a straight line. That might make the lines look smoother and more like the original art instead of a choppy style vector.
I also discovered that, through my own version of Adobe Photoshop, the arc tool doesn't exist there. So, I made you a quick "tutorial" on making arcs in photoshop.
1. Make a straight line with the line tool.
2. Pick the "Add Anchor Point" tool from the drop down menu near the line tool ((it looks something like a pen))
3. Make an anchor point at the center or wherever you want a peak in the curve
4. Use the "Direct Selection" tool ((it's just an arrow pointer that's white)) and pull the anchor point to where you want the curve to go to
And that's it! Hope that helped at leasta little bit!
One - Around the hand there seems to be a lot of craftsmanship issues. There's a lot of little spaces where there should be black, but somehow a skin-tone ended up there. If you can't figure out where I'm talking about, look aound the fingertips. That's where it's at.
Two - Color choice. Almost the entire vector has great choice in color except one spot. Right under Sasuke's face and his neck. The skin tone should follow the colors already used here for the highlights and shading. Maybe you would be better off changing that to the shading color for hios skin-tone.
Third - A lot of the lines are too choppy. I understand that using the straight line tool has it's limitations, but some of the lines are just too broken up. It's impossible to see from the thumbnail, but the full size view it's so obvious that it stands straight out at you. Maybe you should try patching area with the brush tool or the poencil tool instead of filling each gap with a straight line. That might make the lines look smoother and more like the original art instead of a choppy style vector.
I also discovered that, through my own version of Adobe Photoshop, the arc tool doesn't exist there. So, I made you a quick "tutorial" on making arcs in photoshop.
1. Make a straight line with the line tool.
2. Pick the "Add Anchor Point" tool from the drop down menu near the line tool ((it looks something like a pen))
3. Make an anchor point at the center or wherever you want a peak in the curve
4. Use the "Direct Selection" tool ((it's just an arrow pointer that's white)) and pull the anchor point to where you want the curve to go to
And that's it! Hope that helped at leasta little bit!
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