After months of work, chanelqueen17 has created a gorgeous scene of Alice and Oz from Pandora Hearts, using scans that didn't even feature both characters together. Even after spending so much time on matching the details of the characters to their new looks, chanelqueen17 didn't stop there and went all out on the background too! This wallpaper definitely needs to be seen!
Second version~
Though some of my previous commenters said it's ready for the gallery, I still don't really feel like it... Since I changed the colors, (actually, these are the original colors) and some other things so I'm here again.
I took this pic from the Fate Unlimited code (it's an official F/SN game) and re-painted it. The BG is painted from scratch by me.
I tried to correct the lightings and sharpen the lines on the armor; I can sharpen it more, if I need to, but I'm lazy so I won't do anything unnecessary~ (Now that I think about it, I forgot to remove the stars, oh well, I'll do it next time).
Please criticize it as much as you can, and don't hold back.
Nice improvement. It looks better now.
Hmm...can't find any flaws right now and dunno what you could improve so I would say it's ready for the gallery.
The Chara is very nice done. The colors are so great. Well i like the oroginal work so i would prefer the original eyes without the light effects.
some outer lines would look better when you sharpen them, i think especially on the armor. I would darken the eyebrow a little or outline them partially.
About the background. Well the sofa looks great and the light is nice. I like the clouds. Uhm well about the windows. I somehow miss the work and love for details on them.
A window has like the armor light and dark parts small details. Then i would remove the stars. And to have less work with the windows i would add a curtain behind him where the stars are.
a simple example of what i mean. This picture is from Sunakumo
Glad to see the changes!
first comment of mine would be on the sharpness of the edges of his armor. i made three notes on the thumbnail -- examples of where the blurriness becomes quite problematic due to consistency issues (yellow vs blue edge => quite distinct, yellow vs yellow edge => blurry)... my first time using that SZ function, admittedly, so i'm not sure if that will be clear/ok. if you do sharpen up such similar spots though, chances are the other parts where it is purely yellow armor against yellow armor will need some sharpening to match as well.
other things:
1. shading on his face -- do a little bit of shading between his hair line and his skin. currently, his hairline has little change in terms of how dark the colors are while right next to it, his skin darkens quite a lot. the contrast is kinda odd. and his ear should cast a shadow against his hair. :O
2. concerned about how saturated and "true" the blue is. >_< he is bathed in warm sunset light and his armor would reflect warm light. the blue parts would be affected by that. give them orange/yellow tinges where light strikes them the most.
3. speaking of color, generally when coloring, the palette should be either warm light --> cool shadow or cool light --> warm shadow. in other words, for your case, since the light is so warm, the shadow would actually look better in shades that are cooler and less saturated. no need to repaint; just play a little with hue and saturation (and masking).
4. the glass is gray/white. think about the color of the light... ;]
5...rawr ok i stopped myself from giving this point last time but i'm personally not a big fan of relying on outlines for facial feature definition when everything else is outline-less. i'd keep the eye that way, lighten it up on the ear (use more defined shading to help keep the ear...well, defined), and remove it completely in favor of painted shadows for the lips.
OK. another essay-ish thing lol. i hope nobody thinks i'm too picky or something. this wall has been ok for the gallery since the beginning but i'm just mentioning things i think you can do better on, given the potential that you've shown. that and i'm letting the critic inside run wild 'cause she has been pretty dead for the past year and a bit. xD;
I will say that up close it is noticeable that there's an inconsistency in blurry vs sharp boundaries between colors. Personally I prefer sharp edges on stuff in foregrounds, and to do that I paint in vector masks.
For coloring, I agree with Asa about the warm hue on the blue parts that are closest to the light source. Also to me the back of the hair (the part behind the ear, along the hairline, and above the shoulder - that whole area) should be darker. As of now the hair looks like it's glowing, so the back areas of the hair should have appropriate shadow/shading. Right now the back parts of the hair have a quite saturated orange too, so I'd recommend a cooler and darker brown when doing that.
Sponsors
Highlighted
Trick or Treat by °chanelqueen17 1 month 1 week ago
View more highlighted wallpapers
ShoutBox
View more recent shouts
Session Zero
Wallpaper tag(s)
Author's wise words
Though some of my previous commenters said it's ready for the gallery, I still don't really feel like it... Since I changed the colors, (actually, these are the original colors) and some other things so I'm here again.
I took this pic from the Fate Unlimited code (it's an official F/SN game) and re-painted it. The BG is painted from scratch by me.
I tried to correct the lightings and sharpen the lines on the armor; I can sharpen it more, if I need to, but I'm lazy so I won't do anything unnecessary~ (Now that I think about it, I forgot to remove the stars, oh well, I'll do it next time).
Please criticize it as much as you can, and don't hold back.
User Comments!
Hmm...can't find any flaws right now and dunno what you could improve so I would say it's ready for the gallery.
some outer lines would look better when you sharpen them, i think especially on the armor. I would darken the eyebrow a little or outline them partially.
About the background. Well the sofa looks great and the light is nice. I like the clouds. Uhm well about the windows. I somehow miss the work and love for details on them.
A window has like the armor light and dark parts small details. Then i would remove the stars. And to have less work with the windows i would add a curtain behind him where the stars are.
a simple example of what i mean.
first comment of mine would be on the sharpness of the edges of his armor. i made three notes on the thumbnail -- examples of where the blurriness becomes quite problematic due to consistency issues (yellow vs blue edge => quite distinct, yellow vs yellow edge => blurry)... my first time using that SZ function, admittedly, so i'm not sure if that will be clear/ok. if you do sharpen up such similar spots though, chances are the other parts where it is purely yellow armor against yellow armor will need some sharpening to match as well.
other things:
1. shading on his face -- do a little bit of shading between his hair line and his skin. currently, his hairline has little change in terms of how dark the colors are while right next to it, his skin darkens quite a lot. the contrast is kinda odd. and his ear should cast a shadow against his hair. :O
2. concerned about how saturated and "true" the blue is. >_< he is bathed in warm sunset light and his armor would reflect warm light. the blue parts would be affected by that. give them orange/yellow tinges where light strikes them the most.
3. speaking of color, generally when coloring, the palette should be either warm light --> cool shadow or cool light --> warm shadow. in other words, for your case, since the light is so warm, the shadow would actually look better in shades that are cooler and less saturated. no need to repaint; just play a little with hue and saturation (and masking).
4. the glass is gray/white. think about the color of the light... ;]
5...rawr ok i stopped myself from giving this point last time but i'm personally not a big fan of relying on outlines for facial feature definition when everything else is outline-less. i'd keep the eye that way, lighten it up on the ear (use more defined shading to help keep the ear...well, defined), and remove it completely in favor of painted shadows for the lips.
OK. another essay-ish thing lol. i hope nobody thinks i'm too picky or something. this wall has been ok for the gallery since the beginning but i'm just mentioning things i think you can do better on, given the potential that you've shown. that and i'm letting the critic inside run wild 'cause she has been pretty dead for the past year and a bit. xD;
curious?
and i can't edit gallery SZ comments like regular gallery comments? o.o never knew...
curious?
I will say that up close it is noticeable that there's an inconsistency in blurry vs sharp boundaries between colors. Personally I prefer sharp edges on stuff in foregrounds, and to do that I paint in vector masks.
For coloring, I agree with Asa about the warm hue on the blue parts that are closest to the light source. Also to me the back of the hair (the part behind the ear, along the hairline, and above the shoulder - that whole area) should be darker. As of now the hair looks like it's glowing, so the back areas of the hair should have appropriate shadow/shading. Right now the back parts of the hair have a quite saturated orange too, so I'd recommend a cooler and darker brown when doing that.
The Ultimate Vectoring Guide