Not too much for me to say about this wallpaper that hasn't already been said: Dalarty has provided a descriptive walk through all the way from the concept idea, to its execution and ultimately its fruition. And you can really see how that careful planning paid off. But it just goes to show, good ideas take time---and a whole lot of patience!
I was watching this wallpaper come together in Session Zero, and the finished product turned out awesome. The Destroy Gundam is really reminiscient of how it was in the series, right down to the city's destruction. The texture brings it altogether, and even though some detail is lost because of it, the overall atmosphere more than makes up for it ^^
Another GSD wall to add to my gallery. I've been itching to do another mecha wall for a while, and when I saw this scan, I knew I had found the subject I was looking for. The scan was awfully covered with text, however, but I managed to clean it up a fair bit. If you don't notice the recolouring, then I've succeeded! XD Even so, the scan was pretty poor quality, so I had to do quite a bit of texturing to cover it up.
Destroy, being such a huge piece of destruction-equipment, I decided to go with a firey, smoking, destroyed city kind of look. It took me a while to do the buildings, although now that it's finished, they're barely visible... T_T Even so, I tried to add as much details as possible with the buildings. The sky was a blend of a couple of stock photos I found at sxc.hu. Add in faint silhouettes of Freedom and Impulse, and you have the sky! Of course, there are faint hints of green beams fired all over the place, but I guess that isn't visible either, eh?
The smoke, after texturing and stuff, didn't look that much like smoke anymore... But if it's grey, it won't fit in... I guess it looks okay right now. The smoke is actually used to seperate buildings from each other, showing layers of them, and to cover up the text near the 'thigh's of Destroy, so I couldn't take them away.
Overall, I think this wall turned out pretty good. I think I definately caught the feeling of a city better this time, after the failed attempt in Berserker.
Credits to sxc.hu for stock photos, Desktop Anime for textures, and thanks to all that responded in Session Zero.
Nice one!loved it =D exceptionally good considering original scan quality, i guess there isnt much you can add after putting such a gigantic mech in the wall XD, but nice touches by adding Impulse and Freedom
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I like the composition of the wall - the fact that the mecha takes up 2/3 of the space really gives you that big "in your face" prescence that makes this image work really well. The texture adds to the gritty feeling of the image, too. My only complaint is the fire looks too painted and simplistic - more branching tongues of flame, and perhaps a little more color variation (burn/dodge tools) would probably do the trick.
Nice wall, but I can really agree with Tama. I think the flames should look more realistical, but all in all it's really nice, and the eyes are also glowing, yay. And like you said you made some green beams and they are not so visible.. I think it would be a lil bit better if they were actually visible, but well, in the end I like your wallpaper XD
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Wow, i really like this wallpaper. I like how you made everything including the bg, the same colour range. The colour brings out the glow in the gundams eye. I really like it. Overall, i think you did a really nice work. = )
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I saw you post this is Session Zero before. I didn't like your initial buildings. XD They looked like pieces of ripped cardboard with buildings drawn on them. But somehow you were able to add some depth to the buildings (or maybe it's the smoke), so good job on that. I'm not so sure about the fire. It looks a little too simple and too flat for a chaotic wallpaper like this.
Oh, if people already told you this, I apologize. I'm too lazy to read the other comments. XD
@_@ ive been lax in looking in the forums =_= so i didnt see this one
but what can i say? awesome wall jtsang! another good wall from you =D
keep it up :D
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I can't say that I really like this... The smokey effect at the bottom is quite nice. But I think the texture looks a tadbit forced, like there isn't anything else to do to the wall so you stick on a textured background over everything... :/
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Destroy, being such a huge piece of destruction-equipment, I decided to go with a firey, smoking, destroyed city kind of look. It took me a while to do the buildings, although now that it's finished, they're barely visible... T_T Even so, I tried to add as much details as possible with the buildings. The sky was a blend of a couple of stock photos I found at sxc.hu. Add in faint silhouettes of Freedom and Impulse, and you have the sky! Of course, there are faint hints of green beams fired all over the place, but I guess that isn't visible either, eh?
The smoke, after texturing and stuff, didn't look that much like smoke anymore... But if it's grey, it won't fit in... I guess it looks okay right now. The smoke is actually used to seperate buildings from each other, showing layers of them, and to cover up the text near the 'thigh's of Destroy, so I couldn't take them away.
Overall, I think this wall turned out pretty good. I think I definately caught the feeling of a city better this time, after the failed attempt in Berserker.
Credits to sxc.hu for stock photos, Desktop Anime for textures, and thanks to all that responded in Session Zero.
User Comments!
You still need more action~!! XD Anyways, the effects are sufficient =3 Good job ~_^
Oh, if people already told you this, I apologize. I'm too lazy to read the other comments. XD
Great job! ^^
We have rice balls.
And takoyaki, too!
but what can i say? awesome wall jtsang! another good wall from you =D
keep it up :D