This wallpaper captures the urban essence that proliferated the art of Ghost in the Shell in every incarnation of the series. Phill does an amazing job of capturing a moment of surrealism.
While there are a few, stray building angles and shadows, you find that your eye forgives the minor details and instead focuses on the overall scene that is larger than life, with lights trailing off into infinity.
There are wallpaper techniques that were forgotten long ago...
One of the most powerful technique is C4D for sure.
This wallpaper uses the C4D (Cinema 4D) technique to create a nice overall flow.
I reall enjoyed making this wallpaper, mainly becouse you have so many different options on how to manipulate the render etc, while using C4D.
A bit tricky was the shining blade, mainly becouse I had to remove the noise of the lens flare in a different way as just using the noise filter in Photoshop. The aura around saber was created using different brushes to create a nice flow with the render. After that, I applied a colorbalance to give the wallpaper a "warm" color.
Fate/stay night is a series/game that everyone should have played/watched once :).
Awesome! its reli... oh.. i cant say a word...
it reli did caught my eye the first time i saw it!
i like how you produced a great emphasis of saber there!
really great wallpaper!
I'm awesome, thus everything I do must be awesome!
Comments:144
1 year 10 months ago
I like it, no scratch that, I LOVE it! It has a simplistic beauty about it, and the back ground flows well with the character and her pose, the colors are all well combined, and I just love it! Great job!
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Fly... by °Phill 2 months 1 week ago
While there are a few, stray building angles and shadows, you find that your eye forgives the minor details and instead focuses on the overall scene that is larger than life, with lights trailing off into infinity.
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One of the most powerful technique is C4D for sure.
This wallpaper uses the C4D (Cinema 4D) technique to create a nice overall flow.
I reall enjoyed making this wallpaper, mainly becouse you have so many different options on how to manipulate the render etc, while using C4D.
A bit tricky was the shining blade, mainly becouse I had to remove the noise of the lens flare in a different way as just using the noise filter in Photoshop. The aura around saber was created using different brushes to create a nice flow with the render. After that, I applied a colorbalance to give the wallpaper a "warm" color.
Fate/stay night is a series/game that everyone should have played/watched once :).
Render used: http://vegam.ve.funpic.de/GFX/1a195b1b9c.png all credits for this render go to Mr.V a.k.a Scorpio.
So long, till my next wallpaper
-Veggfx
User Comments!
The background and the effect are really great! Good job!
but I'd like bigger size
Can you make it?
it reli did caught my eye the first time i saw it!
i like how you produced a great emphasis of saber there!
really great wallpaper!
C.O.M.P.L.I.C.A.T.E.D
by the way she's pretty!
And about Saber i have can't say anything it leaves me speachless Nice Job with the wallpapper ;)
I'm afraid I've run the gambit of being too powerful... Way too powerful.
Which is more powerful, darkness or light? Why light of course, because darkness is just absence of light, but light is an overcoming source of power.
Let find my love in the wind
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It fits perfectly