This wallpaper captures the urban essence that proliferated the art of Ghost in the Shell in every incarnation of the series. Phill does an amazing job of capturing a moment of surrealism.
While there are a few, stray building angles and shadows, you find that your eye forgives the minor details and instead focuses on the overall scene that is larger than life, with lights trailing off into infinity.
First wallpaper, this is the Konoha leaf emblem done completely in 3D, using Cinema 4D R10, XFrog 3.21 and Terragen. Started as a small project to learn various aspects of the programs thought it was good enough to put up.
I might put up a second version of this latter on, after some photoshop tweaks, as i've still one or two ideas for this.
4d is good never seen this before, unique....
i don't really know what changes are needed needs
more substance maybe even more life there is weapons
on the ground it lacks something living on the scene....
the picture makes me wonder it is good for me
you have done great you need only to make more that's all....
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It's a goo start. I like the Konoha emblem. I think the Kunais could use work, they look not quite spacially or 3d/4d correct (if that makes sense) compared to the emblem. I like the water, but I think the grass and the background (especially the trees) could use more work. Right now, the grass doesn't look quite realistic, and the trees in the bg seem kind of flat compared to the rest of the 3d realnes of your wall.
I hope this helps you. It's a good strat and I would love to see the end result.
Good luck!
Yeah, it's still far from perfect. But I like it and as Ishinsai said, it's really unique. The programs what you used are really complicated ones, personally I'm using only Terragen from them.
All respect from me and keep up the good work.
It's a goo start. I like the Konoha emblem. I think the Kunais could use work, they look not quite spacially or 3d/4d correct ... the trees in the bg seem kind of flat compared to the rest of the 3d realnes of your wall.
I kinda noticed that the kunais where slightly off after i rendered the image and will sort them out, but I'm not to sure how to sort out the trees yet have been having a lot of trouble with them in rendering.
I really don't like the BG, XD I'm sorry for that, is just too messy, and it looks like everything was just overlapped and put together, you have a lot to do, I'll recommend to start another one.
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Fly... by °Phill 2 months 2 weeks ago
While there are a few, stray building angles and shadows, you find that your eye forgives the minor details and instead focuses on the overall scene that is larger than life, with lights trailing off into infinity.
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I might put up a second version of this latter on, after some photoshop tweaks, as i've still one or two ideas for this.
User Comments!
i don't really know what changes are needed needs
more substance maybe even more life there is weapons
on the ground it lacks something living on the scene....
the picture makes me wonder it is good for me
you have done great you need only to make more that's all....
I hope this helps you. It's a good strat and I would love to see the end result.
Good luck!
All respect from me and keep up the good work.
I kinda noticed that the kunais where slightly off after i rendered the image and will sort them out, but I'm not to sure how to sort out the trees yet have been having a lot of trouble with them in rendering.