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Fly... by °Phill  1 month 3 hours  ago

Fly... by °Phill 1 month 3 hours ago

^nat
This wallpaper captures the urban essence that proliferated the art of Ghost in the Shell in every incarnation of the series. Phill does an amazing job of capturing a moment of surrealism.

While there are a few, stray building angles and shadows, you find that your eye forgives the minor details and instead focuses on the overall scene that is larger than life, with lights trailing off into infinity.

ShoutBox

$damoser 18 minutes ago
Where?!? in that bag, what's it say i can't read. please please gimme what's in the bag!!

Bantam 22 minutes ago
Baconbaconbacon

~darkhimitsu 44 minutes ago
Asdsad?

^hatesyou 44 minutes ago
Good to see when teachers can fill in a form correctly.

$damoser 46 minutes ago
Because it was a lie

^hatesyou 46 minutes ago
This requires crying emoticons why?

$damoser 47 minutes ago
Are we advertising ourselves here now?

~bardsha 48 minutes ago
I'm pure Russian teacher,i'm 21 T_T

~Kairigirl0 55 minutes ago
Wasup??

$damoser 1 hour 21 minutes ago
Gonna leave that one alone

Background ideas

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
1 year 4 months ago
Hey Monchi, I was thinking that instead of running around in a generic idea of design. Why dont we make categories and etc. like
~Indoor
- Selphinas EVA
-futuristic
-metallic
- mainly grey

ETC. Things like this

EDIT: I have looked at this site for over a year now and its the best for high quality science fiction/realistic space photos. GREAT for ideas. www.solarvoyager.com

Also, i had a question. Would I be creating rediculously long images like this that are abe to be panned across for animation? Would Landscape or Portrait be better. Etc. I think me and Monchi need to figure that kind of stuff out eventually. Maybe not right now, it may be to early in the stages but i am just putting it out there as a factor.
(Note: This is not a scene from the animation, but a slightly detailed doodle I did)
User posted image

~Slaka

#583041 Quote Report Edited by `slaka16789 1 year 4 months ago

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`supermonchi
Senior Member

Topics: 51
Posts: 421
1 year 4 months ago
Orbit painting practice:
User posted image
Actually quite happy with the result, I might end up submitting it as a wall once I work on that ship ..

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
1 year 4 months ago
Hey Monchi! that is totally awesome! XD! It really does have anice feel put into it. I will try to get my style similar to yours once we get painting. Very nice for getting an initial feeling of how the scenes will probly be like. Also, I think that once we start production You and me need to share styles and use the same brush presets. This is to avoid any diffrence in shots and etc. which would quite frankly be disasterous haha!

~Slaka

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°harakiri
Community Waller
GATTAI!
Topics: 1
Posts: 34
1 year 4 months ago
Wow, that looks really great, monchi. The earth looks almost real although I think the stars are too blurry.

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`supermonchi
Senior Member

Topics: 51
Posts: 421
1 year 4 months ago
Thanks, glad you guys like it!

slaka, I have absolutely NO idea how the lead and support painters are meant to work together - perhaps cibo can comment?

I personally don't think it's reasonable to expect the uniformity that you talked about, simply because my style is still evolving with me learning new things as I go along, and same goes with you.

I can think of some ways where differences in painting styles may not be as noticeable:
- split on the interior and exterior/scenic level
- split on the underlay/tonal and detailing process
- split on specific objects/scenes e.g. the skies, planets, ship, props, flashbacks, etc
Noo idea ..

I don't remember if I used my own custom brushes or the default ones in photoshop, but I'll keep it in mind in the future.

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$cibo
Donating Member
All work and no play..
Topics: 11
Posts: 110
1 year 3 months ago
Overall uniformity is not as important as uniformity within a scene. It is okay if the flashbacks look totally different than the rest. It is most important to keep the character design consistent and recognizable.

If, in the same scene, the camera angle changes and it suddenly looks like a completely different anime, then we could have a problem..

Supermonchi's ideas on how to split sound good. I will try to find more information on this.

Meanwhile, painters, please discuss with each other your techniques and routine.
Perhaps if you work around the same routine, things may turn out closer.

#589717 Quote Report Edited by $cibo 1 year 3 months ago

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`supermonchi
Senior Member

Topics: 51
Posts: 421
1 year 3 months ago
Techniques and routines ..
Hmm .. I'm still trying to find a workflow for myself actually, atm it's still kinda sporadic..

The way I imagine this to work is that we will take the storyboard and work off that to create the backgrounds. And the storyboard has to be somewhat in a 'stable' version because e.g. changes to camera perspective may require redoing the backgrounds again, which is costly in both time and effort. The storyboard is also used to determine the size of background artworks i.e. panning camera or a still shot, etc.

Anyways, once the storyboard is done, I'd imagine we'll mock up some sketches for the background ideas on pencil and paper, maybe with splashes of base colours and lighting. Once approved by the director, then we'll work on the detailing for the finished artwork.

That's the way I see it anyways.

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
1 year 3 months ago
Reportin in with some quick starfields I created.
Basic Starfield
User posted image
Starfield added stars
User posted image
My Next ones will be a GIANT star field like 4000x4000px. So that once I have that created I can just kinda change things around adding and removing diffrent elements, it would be an efficent way of doing each scenes stars.

~Slaka

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`supermonchi
Senior Member

Topics: 51
Posts: 421
1 year 3 months ago
What about the orbit painting practice I did a while ago - is that usable?
I can extend it to be more squarer if necessary.
And the ship can be easily removed.

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$cibo
Donating Member
All work and no play..
Topics: 11
Posts: 110
10 months 2 weeks ago
Here is a preliminary list of things we need to complete the animation:

Items needed: (cut #)

In Space:
Hi-res starfield
2 Earth sections (daytime, partial hemisphere)
Earth large section (nightime, storms) (14)
Earth section (closeup storms) (16)
Earth horizon dark (7)
Earth horizon sunrise (27)
Moon, 2 or 3 phases (18, 19)
Inside ship w/alarm lights(1.4)
satellite(1.1)
ship outside(1.1)
Astronaut blocking sparks (1.2)


On Earth:
City distance view, partial cloudy weather (1)
2 Yard views, 2 closeup backdrops (2, 2.1)
View of front of house, open doorway (3)
View looking out to woods, cloudy (5)
Detail view of backpack lying on the ground (4)
Landscape background(4.1)
Forest area, night with lightning flash
old bus stop shelter, night (17)
bus stop exterior, closer view (17)
bus stop interior backdrop (17.1)
bus stop exterior backdrop (21)
Moon emerging from storm clouds (19)
path in the woods, night (22)
Night sky backdrop (22.2)
Night forest backdrop (22.1)

Character:
Mother on porch, or in front doorway
Mother knelt down (talking to Sel)
Father (w/umbrella), Child Sel's view

Child Sel (w/backpack), looking around
Child Sel, closeup (cute 'neko?')
Child Sel, legs running by (4.1)
Child Sel, running away in distance (5)
Child Sel crouched (bus stop) (17, 20)
Child face closeup, sad (dripping wet)
Child and Father walking next to each other, closeup of Selphina (22.1)
Child face closeup, full of hope (25)

Adult Selphina, asleep in zero-G (7)
Adult Selphina face close-up in suit, 4+ angles
Adult Selphina face close-up profile view
Forearm control, hand to press button (9, 12)
Retros on suit, 2 shots (9.1, 9.2)
Back silhouette of Adult Selphina (14)

Sound:
sparks
satellite crash
Ship alarm
Suit alarm
Retro firing
Stressful tone
Breathing
heavy rain
lightning storm
frogs/crickets
footsteps adult
footsteps child
radio signal, distorted
day ambience
night ambience
space rumble

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
10 months 2 weeks ago
Okay, I can cover most of the "In Space" scenes. If supermonchi is still part of the project I think that he can do the "on Earth" type of stuff better than I can. and as for Character, Is Yina able to draw out the frame animations? If so, Digitally or On paper? Etc. Then coloring comes down to an issue. Hmmm >.< Characters are not my cup of tea normally.

~SLaka

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$cibo
Donating Member
All work and no play..
Topics: 11
Posts: 110
10 months 2 weeks ago
Created a sunrise test using multiple layers and masks.
The final version will probably use this method.

http://www.geocities.com/ciboanime/anime/storyboard/sunrisetest.gif

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
9 months 2 weeks ago
Hey, I did this really fast in Sketchup. Its a basic model of a house we could use for selphina. I developed it off of an image provided by Cibo. The reason I did this was so that for the scenes for inside the house we can move around and get camera angles and etc. needed before hand then take a snapshot bring it into photoshop and paint in detail making it look better + textures etc.

User posted image
User posted image
User posted image
User posted image
User posted image

I might start with a space ship design so we dont have a few pic. drawn out of some funky ships. Anyone have any prefrence of what type? (X-wing, NASA, Circle, "The Blowfish" etc.)

#681967 Quote Report Edited by `slaka16789 9 months 2 weeks ago

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
6 months 1 week ago
I just wanted to inform you guys that Work has been in progress lately. I am currently attempting to get Finalized BG images consisting of cuts 1-5 with certian scenes only. If a scene is primarily Foreground I am skipping it, like 1.2 (or 1.3) with the ship. As a side note, i kept the animation storyboard labels that I did the same as Cibos Storyboard labels. It would be nice if someone could do the forground items, like characters and ships and what not, and if so please PM me because then I can talk to the person about the way i set up certian Vanishing points, perspectives and etc. without having them guess. In addition, I can also do these elements in the foreground but would rather not since I am already focusing on the backgrounds and Making them a good quality and geometrical which DOES take quite some time. Ill try to have about 3-5 Finalized Scenes by next week.

~Slaka