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Morbidity by `sjade1  2 weeks 5 hours  ago

Morbidity by `sjade1 2 weeks 5 hours ago

Black and white at it's best with a dash of red to keep things interesting.

ShoutBox

~lildevil8200 2 minutes ago
Lol yay for random banter

~aika-chiaku 6 minutes ago
I mean NICE BOAT.

~thebigfatwhale 7 minutes ago
Yvonne ;D *hugtackles*

~lildevil8200 7 minutes ago
Good thing... eagles are too nice to be killed...not to mention protected lol

~aika-chiaku 9 minutes ago
I like to find some eagles so I won't kill sum. I'll kill chickens instead XD

~-sweetpoison 10 minutes ago
Whaley. ;D

~thebigfatwhale 10 minutes ago
O___o...

~lildevil8200 12 minutes ago
O.O you killed the birdie.... *looks at the fried bird...shrugs* ok sure

~aika-chiaku 13 minutes ago
Oh right.. I know! *throws it on the bird and fries the bird* Let's eat!! I'm hungry..

~lildevil8200 14 minutes ago
What's the rock for? lol

Design ideas

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°harakiri
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1 year 3 months ago
@ Cibo
Familiarity with Solaris perhaps? I mean, waking up from a vision, being in space and being influenced by a strange phenomenon.

But we should try to avoid similarities.

@ monchi
Using interesting and different angles like you did is very important but I feel like the transition from image 3 to 4 is not harmonic (first she is upside down and then normal). Perhaps the face of Selphina in image 3 should be at the same place as in 4 to make her first lie in her dream and then in reality and to have a smooth transition. I don't know if you understand what I mean (expressing those things is difficult in a foreign language xD), so I made a sketch.
my suggestion: http://www.animachi.de/temp/cibo/monchi_alternative.jpg (I kept monchi's numbers to make clear what image is where)
Having the images in that order also creates some sort of tension (the viewer asks: where did she wake up? what does she see outside the window?).

Actually we could even jump from 2 to 6 (I like choppy editing xD) because waking up in a shocking place isn't that chilled like on weekends at home.

#584578 Quote Report Edited by °harakiri 1 year 3 months ago

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^Yina
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Posts: 136
1 year 3 months ago
Okay, here are some images/ideas of how Selphina and her clothes could look like:

http://manga-no-sekai.de/cibo/character_female.jpg
http://manga-no-sekai.de/cibo/clothes.jpg

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°harakiri
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1 year 3 months ago
As for the designs, I think they look very interesting, but the clothing makes me think more of adventure anime than of serious science-fiction drama. But if Cibo is okay with it, we could take the design as it is.

I will try to get used to your style as good as possible. I will analyze your sense of proportions and anatomy thoroughly xD

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`slaka16789
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1 year 3 months ago
HMM I like the character design ALOT actually, I think that the name fits the character very well and the character fits the role. The clothing, seems a bit like Eureka 7 almost lol I do Iike it, but I agree with Harakiri on the note that it looks too adventurous. Perhaps this could be a more on the planet type wardroab (minus the spacey type stuff). Maybe lose the skirt ;D

~Slaka

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`supermonchi
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Topics: 51
Posts: 421
1 year 3 months ago
Thanks for the feedback, very very good points there ..

I didn't think of any particular movie scenes with the waking up scene, I just try to imagine the frame-by-frame sequence following cibo's script snippet and put ideas on paper. But if it's too cliche then I'm happy to ditch it.


cibo
Were you using the flashback/dream to show an event that happened in the past, perhaps when the phenomenon first appeared?
I'm just following your snippet here
Read more... (click to view)
so I'm not sure if the link to the past is explained later on in the story or what.

I tried to pick a perspective that wouldn't reveal the bf's face yet, maybe we get to hear his voice but not the face. But that's again up to you guys what you want to do.


cibo
And now she is in a shelter, or on a mission because of this phenomenon? It's a little hard to tell..
Again I'm not sure, I'm just trying to visualise your words.

Gomen it's not very good, it's my first go at it .. _(._.)_ emoticon
Thanks cibo for the links, I'll read up.

Well, I've tried to come up with brainstormer ideas but I think they created more confusion than being productive, so I think I'll just wait here for more instructions before proceeding.

@yina: great stuff, the skirt does remind me of E7.

#584937 Quote Report Edited by `supermonchi 1 year 3 months ago

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$cibo
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1 year 3 months ago
@ Super - Maybe I was reading too much into your storyboards.. Thanks for adding in a few different ideas anyway.

@ Yina - Great job on the sketches. You weren't kidding with the 'like to draw strange clothing' comment. :) Maybe something a bit more down to Earth would be good.


Here are some random design references-

Clothing (hard to find references for...):
http://www.no-contact.com/ (click on Photos)
http://www.kayoanimeclothing.com/gallery/Ultrabutton/03.html
http://www.kayoanimeclothing.com/gallery/Ultrabutton/06.html
http://www.kayoanimeclothing.com/gallery/Tactility/yoda.html
http://www.coolhunting.com/images/elisaj1.jpg
http://www.smh.com.au/ffximage/2004/08/05/marsskin_narrowweb__200x315.jpg
http://www.magnaplate.com/cases/ilc_dover/images/ilc_dover_suit.jpg

Random Scenes (to help inspire flashback visuals) :
http://www.lucs.lu.se/people/jan.moren/log/full_11Bluestation.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_11Sogotaxiattendant.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_11Sleepcommute.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10Curvyroad.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10NarrowBuildingKyoto.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10Umedaskybuilding.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10Ritsukoskyescalator.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10closedgate.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10Springforestgate.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_10Kobecrossingbridges.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_8Promenade.jpg
http://www.egodesign.ca/_files/articles/blocks/422_foreign_office_architects_yoko_01.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_9SogoSmall.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_9HazyLandscape.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_9Bikeroad.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_9Winterstreet.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_8NaraBridge.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_6SakuraRain.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_hasedera.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_torii.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_vinterpark.jpg
http://www.lucs.lu.se/people/jan.moren/log/full_Chinatownstreet.jpg

I will post a few story tidbits to go with these visuals soon..
Feel free to add

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
1 year 2 months ago
Hey I was lookin around at this site (which is an awesome site by the way) and found THIS PIC I thought that the clothing was pretty cool and wanted to toss that idea to the character designers :)and I founds this for the ship designs: ZOMG CLICK!
Concept1: User posted image
Concept2: User posted image
I sure hope everyone has been working because progress on AP seems like its at a stalemate ... anyone got anything to show :)
~SLaka

#594000 Quote Report Edited by `slaka16789 1 year 2 months ago

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$cibo
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1 year 2 months ago
Just did a quick concept vid. This is mostly to convey how the camera will move.
The blue rectangle represents the hole torn in the ship. ->

http://www.youtube.com/watch?v=dTWgM6EaMdE

This is a quick scene that will end the intro collage; giving an idea of how Selphina was stranded.

Will need a high res starfield, Earth surface map, and Ship design for a final render. Will add some debris as well.

#602171 Quote Report Edited by $cibo 1 year 2 months ago

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`supermonchi
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Topics: 51
Posts: 421
1 year 2 months ago
Nice! I'll see what I can re: backgrounds.

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$cibo
Donating Member
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Topics: 11
Posts: 110
1 year 1 month ago
Harakiri has found us a prospective mechanical designer. Here are some sketches:

http://www.geocities.com/ciboanime/anime/shipconcept1.jpg
http://www.geocities.com/ciboanime/anime/shipconcept2.jpg
http://www.geocities.com/ciboanime/anime/shipconcept3.jpg
http://www.geocities.com/ciboanime/anime/shipconcept4.jpg

And some clothing concepts, also by mechanical designer:

http://www.geocities.com/ciboanime/anime/clothingconcept1.jpg
http://www.geocities.com/ciboanime/anime/clothingconcept2.jpg
http://www.geocities.com/ciboanime/anime/clothingconcept3.jpg

And two more video concepts from me:

http://www.youtube.com/watch?v=V_TtdFhVNUE
-The beginning of the flashback with Xyrick's music.

http://www.youtube.com/watch?v=3_w8qGkKCbg
-A render test with Slaka's stars, SuperMonchi's planet.
...
*Youtube is low quality..
Here is the high quality version for those with broadband -
http://www.veoh.com/videos/v564522R4JnNPyw

#605508 Quote Report Edited by $cibo 1 year 1 month ago

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~lukas8me
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Posts: 197
1 year 1 month ago
I colored some sketches to see what colors we should use. I made lots, so I give your opinion on which color schemes you like. If there's any other color variations you'd like to see, just say so. It'll only take a second! :-)

Blond Hair Blue Eyes

Blond Hair Green Eyes

Cream Red Hair Green Eyes

Light Brown Hair Blue Eyes

Dark Brown Hair Blue Eyes

Pink Hair Blue Eyes

Red Hair Green Eyes

Red Hair Blue Eyes

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
1 year 1 month ago
Wow! wonderful job Lukas :). Peronally I like Cream red and Light-Dark brown. As for eyes Id say green or blue is intresting :)

~Slaka

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°harakiri
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1 year 1 month ago
Thank you lukas for coloring them. I like the dark brown version most (we shouldn't go for something shrill like pink because we are doing a serious movie). What about a dark green and dark blue version (with only little saturation). Black could look interesting too as well as grey (a lot of anime characters have silver hair).

What color of shading do you like?
http://www.animachi.de/temp/cibo/shading.jpg

We could for example use a blue shading tone for space scences. This way the image looks colder for example. A classical "just darker tones" shading would be boring. Plus, the colorists later can save time by just overlaying one multiplied color layer for shading.

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~lukas8me
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1 year 1 month ago
Well, for the scene where the sun comes from behind the Earth, the shadows will have to be completely black I think, because there isn't anything to reflect the light in space, so everything will either be really bright or really dark (look at the moon for example). For the scenes when she is in space and the sun is still hidden, I think a blue or purple shade would be good. The light would be sliight because it's coming from the stars.

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$cibo
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1 year 1 month ago
More Reference Video
I suggest everyone watch through these, as they will help with visualizing the orbital scenery.

First Spacewalk - http://www.youtube.com/watch?v=5KxYv6jeGuY
Real Orbital sunrise - http://www.youtube.com/watch?v=ZxwN4PQe51g
Orbit pan - http://www.youtube.com/watch?v=lS2TQSLvJgU
Shuttle in orbit - http://www.youtube.com/watch?v=8n7LJSDmJ5k
Orbit rotating Earth - http://www.youtube.com/watch?v=N9Wp2_aI17g
Various Orbital Photos - http://www.youtube.com/watch?v=5KxYv6jeGuY
Citylights, etc. - http://www.youtube.com/watch?v=YDazQM9x6oY
Lightning from orbit - http://www.youtube.com/watch?v=YDazQM9x6oY
Low Orbit Photos - http://www.youtube.com/watch?v=jlNEHKpQyio

Space program imagery and info -
http://cayankee.blogs.com/cayankee/space/index.html

#611111 Quote Report Edited by $cibo 1 year 1 month ago