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Trick or Treat by °chanelqueen17  1 month 2 weeks  ago

Trick or Treat by °chanelqueen17 1 month 2 weeks ago

^nat
After months of work, chanelqueen17 has created a gorgeous scene of Alice and Oz from Pandora Hearts, using scans that didn't even feature both characters together. Even after spending so much time on matching the details of the characters to their new looks, chanelqueen17 didn't stop there and went all out on the background too! This wallpaper definitely needs to be seen!

ShoutBox

~NosVII 1 minute ago
Deadline is 2morrow ;)

:3CloudGer 2 minutes ago
As I know mouton he's gonna submit it 1 second befor the contest closes =P but abt aki I thought he'd already finished it?oo

~ala21ddin21 22 minutes ago
@*moutonzare and AKiranyo: Where are you guys ? the deadline is today, submit your vectors before it, we want to see you in the Contest!

~trickypriest 33 minutes ago
*preparing coordinates for the nuclear missile guiding system*

Bantam 35 minutes ago
No these kittens are aggressive and very right wing

$Loftydreamer 57 minutes ago
Shouldn't they be happy that an individual gave them access to their power.

:3CloudGer 58 minutes ago
*hides under a table* they'll never find me here... hopefully...

Bantam 1 hour 15 minutes ago
First they will find who broke the seal and nom on his soul

:3CloudGer 1 hour 27 minutes ago
They will take over everything! First the interwebz, then the whole planet!

~NosVII 1 hour 29 minutes ago
What happens then? Kitten rampage?

Design ideas

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°harakiri
Community Waller
GATTAI!
Topics: 1
Posts: 34
2 years 5 months ago

cibo
Unnatural proportions? As far as Anime characters go, I thought anything goes.

There are different schemes like "cute" and "serious" for example but normally anime still relies heavily on balanced proportions.
I encouraged Yina to transfer her characters to anime style so we should get some official animation versions soon instead of trying out styles by ourselves. That will help a lot to continue the process.

nudls
when do I start "in-betweening"?

It will still take some time until we reach point no. 5:
1. script
2. storyboard
3. character design
4. key animation
5. in-betweening
6. coloring
7. compositing

#619658 Quote Report Edited by °harakiri 2 years 5 months ago

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$nudls
Donating Member
stranger dropping by
Topics: 35
Posts: 652
2 years 5 months ago
I vote on this idea. but it's not up to me who decides the story.

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
2 years 5 months ago
I am sorry, I ment to post this in the story ideas post. Also, there are alot of small loopholes etc. but we can mend them

~Slaka

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$cibo
Donating Member
All work and no play..
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Posts: 110
2 years 4 months ago
I want to start getting some visuals across, so I made a quick animation test using what was handy; the original character sketch, helmet design, stars, etc.
This is showing the part when Selphina exits a flashback, realizing she is stranded in space:

http://www.geocities.com/ciboanime/anime/animated_selphina.gif

The final feature will look much better..
And the animation will be more detailed.
*this did not take long to make ;)

Sorry it's only a gif, so there's no sound. _(._.)_ emoticon

#625288 Quote Report Edited by $cibo 2 years 4 months ago

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°harakiri
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2 years 4 months ago
The cell-moving animation is just for this test, right? Because this technique won't work with detailed hair.
Also we should change the composition: You justified everything on a vertical line which makes the visuals look a bit generic. The earth for example could have been justified on a horizontical line or Selphina could have been depicted from a slightly different angle (but this may be just a problem caused by the available image footage).

Another question concerning the shading: Do you want the suit to be realistically rendered or cell-shaded as it is usually in anime?

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$cibo
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All work and no play..
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Posts: 110
2 years 4 months ago
Yeah, the final version will likely be hand drawn frames. Although we could do a complex set of vectored hair follicles that rotate and resize independently with the wind, that's not what we are really going for. I just used the fastest method to animate this.

All the angles were kept from the original imagery, and will definitely be redone.
The suit will be cell-shaded, to keep it consistent; because we will be animating it at some point.

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`slaka16789
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Just livi'N life slakin time.
Topics: 31
Posts: 463
2 years 4 months ago
Absolutly wonderful to see some test footage done :) I like how the character was done, I dont personally like the vectored look.
For hand drawn animation I know a few programs such as monkeyjam (for real life drawing with video input) and dogwaffle

~Slaka

#625630 Quote Report Edited by `slaka16789 2 years 4 months ago

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°harakiri
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GATTAI!
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2 years 4 months ago

slaka
For hand drawn animation I know a few programs such as monkeyjam (for real life drawing with video input) and dogwaffle
I simply suggest Adobe After Effects because a lot of Japanese animators use it for anime. In After Effects we can combine the 3D video files with the animated cells.
About the drawing process: I will do the animation with a pencil on a light-table.

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
2 years 4 months ago
Yes, I agree Adobe After effects is the key program right now. But if you can do the hand drawn animation on a light table then okay.

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~Asobinotori
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The mighty short one
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2 years 4 months ago
Sorry if I haven't done anything yet, but my work as a CGI-Artist has took a lot of my freetime.
Today I managed to create a spacesuit-design. It's nothing special but I hope it fits to the project.
Spacesuit

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$cibo
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All work and no play..
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2 years 4 months ago
New concept-
This is a quick render of what the intro could look like. The final will be more dynamic in imagery and movement.
Fade into a background of stars and scroll through the atmosphere while a delicate piano melody plays. The camera settles on a distant, modern city; then the title appears.

http://www.youtube.com/watch?v=SSO8buvXpkM

The feature continues with a view in the city (music continues) and then we are introduced to child Selphina running, on her way home.

-Sorry, we don't have a title yet..

#629644 Quote Report Edited by $cibo 2 years 4 months ago

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`slaka16789
Senior Member
Just livi'N life slakin time.
Topics: 31
Posts: 463
2 years 4 months ago
Hey hey! Very very sweet! I like it :)
did veohs upload not work? I d love to see it in higher def :)
~Slaka

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°harakiri
Community Waller
GATTAI!
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Posts: 34
2 years 4 months ago

Cibo
Fade into a background of stars and scroll through the atmosphere while a delicate piano melody plays. The camera settles on a distant, modern city; then the title appears.

I think this version of the intro is a bit boring. There were so many interesting suggestions for the intro (space -> planetarium sky for example) so why should we choose a rather generic opening?
Also the viewer might be confused if we start with a flashback.

@ Asobinotori
I guess this version of the space suit is fine (it's individual but not too flashy).

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$nudls
Donating Member
stranger dropping by
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Posts: 652
2 years 4 months ago
Intro seems fine to me. and yeah... about the title.

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~Asobinotori
Member
The mighty short one
Topics: 0
Posts: 7
2 years 4 months ago
I agree with harakiri. The intro isn't bad but it looks a little bit simple to me. It looks like something that can allways be seen in animes or movies. Maybe there is a more exciting solution for the project.

I also think the screenplay and the designs should finished at first, before we start any animationtests. The work could be a useless waste of time in this way. (I know that is also a good practice for everyone, but that's my point of view)

#629820 Quote Report Edited by ~Asobinotori 2 years 4 months ago