The NEW Soul Society RPG.
Bakudou 1: First Restraint Obstruction
binding technique that makes it so you are unable to move or difficult to move.
Bakudou 58: Kakushitsuijyaku - Invocation of the tracking birds
This technique allows the user to contact with anyone and can be used to contact more than one person.
bakudou 61: Rukujyoukourou - Luminous Prison of 6 Bars
Kidou used to bind strong opponents much stronger than First Restraint Obstruction
Bakudou 75: Gochuu Tekan
A strong Technique used to bind the opponents limbs
Bakudou 77: Tenteikuura - Heavenly Rickshaws of Silken Air
Incantation: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens Effect: Transmits messages to anyone within Soul Society, works better is used in conjunction with Bakudou #58.
Bakudou 99: Bankin
Huge box appears then drops from sky to crush opponent
Hadou 4: White Lightning
A powerful attack that uses Kidou in the form of lighting.
Hadou 31: Shakkahou - Artillería Carmesí
Kidou comes out of users hands like a strong ball or blast of power
Hadou 33: Soukatsui - Way of Destruction
Kidou comes out of users hand like a big blue ball of spiritual pressure
Hadou 54: Waste Flame
Generates a fire is able to completely burn and incinerate a target of a low reiatsu. Can be used to burn lost limbs and on funeral pyres.
Hadou 63: Raikouhou - Lighting Tiger Canon
Kidou is gathered in hands and then shot off in a destructive blast
Hadou 90: Kurohitsugi - Black coffin
Very powerful technique and is very difficult to use (Hadous over 90 are classified as Enternal Destruction)
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Clothing
Shinigami
Basic Shinigami Robes 1 DEF (provided on entry to game)
Refined Shinigami Robes 2 DEF (Lv.3 Requirement) 50 Gold
Advanced Shinigami Robes 3 DEF (Lv. 8 Requirement, 3 DEF, 3 SpecialDEF ) 250 Gold
Lieutenant
Standard Lieutenant Uniform (5 DEF , 4 SpecialDEF, Lieutenant only) - 1000 Gold
Battle-optimised Lieutenant Robes ( 9 DEF, 7 SpecialDEF, Lieutenant only, Lv. 20+) - 2000 Gold
Kidou-optimised Lieutenant Robes (5 DEF, 10 SpecialDEF, Kidou + 50, Lt. only, Lv.20) - 2000 Gold
Extreme-refined Combat Lieutenant Suit (14 DEF, 11 SpecialDEF, Lieutenant only, Lv. 25+) - 4000 Gold
Extreme-enchanted Lieutenant's robes of the Soul ( 5 DEF, 20 SpecialDEF, Kidou + 100, Lt. only, Lv. 25+) - 4000 Gold.
Captain
Standard Captain's Robes (25 DEF, 20 SpecialDEF, + 100 Kidou, Captain only)
Battle-hardened Captain's Robes of Reiatsu ( 50 DEF, 0 SpecialDEF, ATK+ 20,
Captain only, Lv. 35+) 20 000 Gold
Kidou-endowed Captain's Robes of Concentration ( 0 DEF, 50 SpecialDEF, Kidou + 300, Captain only, Lv. 35+) 20 000 Gold.
Captain's Robe of Mastery ( 40 DEF, 40 SpecialDEF, Kidou + 200, ATK+ 15, Lv.40) - 30 000 Gold
#856700 Quote Report Edited by °pyrotechnic 9 months 2 days ago
#857472 Quote Report Edited by °pyrotechnic 9 months 1 day ago
So far, from what I know, I'll make a summary for the RULES, which includes:
MOVEMENT, STATS MANAGEMENT, SKILLS, FIGHTING, EQUIPMENT, ITEM SHOP, anything I miss?
#857652 Quote Report Edited by ~Drifting-Ashore 9 months 11 hours ago
@Tyson: that gif was awesome I agree they should all be like that XD
THE SOUL SOCIETY RPG SYSTEM SUMMARIZED [UNOFFICIAL]
BASICS
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ACCOUNT MANAGEMENT
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STATS AND SKILLS
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LEVELING UP
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MOVEMENT
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FIGHTING
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HOW TO HEAL
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URAHARA Shop
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BENEFITS
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#857918 Quote Report Edited by ~Drifting-Ashore 9 months 1 hour ago
Btw, maybe is just me, but I think that the starting Reiatsu points are a bit too high ^^;
I would place it as a minimum of 10 and a max of 15. But I think 20 is a bit too high for starting.
1 Whats is the starting kidou points?
2 Could you clarify the 5 turn healing time? Is it 5 overall posts (+5 to the total post count, which could be a waste because you would have to keep track of that), or a posts on the rpg thread(which seems like a lot)?
3 What is the level up gain for Reiatsu?















