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After months of work, chanelqueen17 has created a gorgeous scene of Alice and Oz from Pandora Hearts, using scans that didn't even feature both characters together. Even after spending so much time on matching the details of the characters to their new looks, chanelqueen17 didn't stop there and went all out on the background too! This wallpaper definitely needs to be seen!
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Scan + Text ≠ wall
3 years 6 months ago
"Er....May be some disturbing words here.
I've come to this community recently and submitted some walls by myself.
I just want to say that, labor time on one wall is not equal to the result. I don't know whether the rule had some points on that. But I want to say that, the CGI(Computer Generated Imagination) is the way to let our work much more easier, not harder. With some design sense and skills in computer graphics, anyone can make an outstanding wall in hours. For example, with help of MAYA, I can create a beautiful and perfect scene of sunset and sea in minutes. But if I create it using traditional ways, like painting, it may cost days and monthes to complete. The result of a wall, should be equal to the time of making a wall itself, and of the time to get the right design sense and skills. I said I can create a beautiful wall in minutes, but that is because I had years in learning MAYA and experimenting its thousands parameters. Also, when a man had enough time in designing and imaging, he can create an excellent wall with only simple vectors and words, in hours. But this is because he had years in designing and graphics work.
I have understand that the rule is mean to restrict the non-sense designs. I just want to make something clear here....
Sorry if had say something wrong, and also for my poor english..."
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Your own anime
3 years 6 months ago
"Well...I can say I can do animations, but not anime....Anime in my mind is a big project, except animation itself, the script, the character designs, the backgrounds, the story boards, the musics, the OPs and EDs......It's a big project really.
For me, I can do some animation using Macromedia Flash, and based on it, using the MOHO vector-based bone animation, I can do something just like the anime. But my drawing is not good.
After that, I can do something using Maya or 3DSMAX to create some 3D animations, but it's very simple. Because I haven't got a graphics workstation^^. The rendering time is too long for me..... And my techniques still need to be practiced.
Then the post production...After Effects and Combustion is cool. I have created some MADs. I would say that these works, when be done by one person, is very time consuming.....
Sorry for my poor english if there's something strange^^
Thanks!"
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Do you guys think graphics will become perfected?
3 years 6 months ago
"This is a very interesting point.
I have the same idea when I know that nowadays an x1800 chip have the same calculation ability as the fastest supercomputer in 2003. But to me, I think the perfection of graphics is far, far away, not because the speed of the graphics hardware development but some limitations in the graphic simulation.
Looking at the greatest CGI art nowadays, e.g, FFVIIAC. We still can see it is fully CGI, although many people cannot figure out what makes they see this. The 3D technology today has its own simulation limitations. I mean, the model-and-texture structure of 3D art today. The world rendered out in CGI is so pure, so pure that no one can think it's real. And also, the space feeling, when we see a huge space in CGI, is different from what we know OR what we imagine in real world. This is because the real world is random, random in every corner. You can never find two same dust in the real world, and you can never find anything made with only one element(even it's pure enough). Just as Orchid said, the ultimate simulation, I think, should be based on matter structure, even on atom-based matter structure. Simulation of electrons, atom cores, and the relationship between them, and the relationship between atoms, and matters, and so on. But this is nearly impossible for computers, even the best supercomputer here or in near future. First, as I said, nothing is the same, and this is because nothing is made with the same matters (elements) and structures. And nothing is pure. Let's look at the best supercomputer nowadays, they are mainly used in the simulated nuclear tests. And these tests are only based on large-scale physics or very pure and few matters simulations. But even the latest supercomputer, they still cannot simulate these tests in realtime. So let's just think what we need to use the same method in a 20 squaremeters room and the air in it. We need a computer, its calculation power should be 22.4*6.02*10^23*20*5*29(the room's height is 5m) = 3.910592*10^29 times faster as the best supercomputer nowadays ,only thinks about the simulations of particles made up the air, not to mention the relationship calculations. And I think the relationship should need more and more power. Because when we say so much particles, their relationship should be (only thinks that the relationship between two objects, not to mention the other relationships) 2^(22.4*6.02*10^23*20*5*29) = ?. This must be a large number...Now Let's see the Quantam Computers, which can only be 1*10^3 ~ 1*10^4 times faster than today's fastest supercomputer. So, when we can see a computer can handle the things above? This is only a room's air. When we say about metals or other things, there should be much more to calculate... Oh, by the way, if this can be done, then I think AI should be very easy to implemented. Because we can simulate a human brain ^^. And AI should be far more easy to implement than the simulation itself.
Back to the Graphics. May be some people will say we are discussing graphics, not physical simuations or other simulations. But just as I said at the first, the problem of the CGIs nowadays are that they are too pure. Back to the days in DOOM, we can't shot the other things except enemies. And now in HL2 or FEAR, we can interact with many things around us. But, Let's see, how many things we can interact with? It's still limited to the things the designers designed. That's why we know it's a game, not real world.
Also, Let's see the repeated textures and models used in a game. That's why the realistic (and randomed) graphics are so hard to get. No one can make a game with the millions of unique textures. Our RAM can't afford it, and the designers can't, either. They can't make so many textures and models.
So, I think the graphics perfection (means we can't know which is rendered and which is the reality) is very far away.
That's all...
And sorry for my poor english....
^^"
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